Dungeon Crawl Stone Soup version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 11538094769504867154 95 hellse the Magician (level 4, 30/31 HPs) Began as a Djinni Conjurer on Sept 18, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:03:13 (2713 turns). hellse the Magician (Djinni Conjurer) Turns: 2713, Time: 00:03:13 Health: 30/31 AC: 2 Str: 6 XL: 4 Next: 95% Gold: 126 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +2 dagger (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons d - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) f - a +0 leather armour Wands i - a wand of warping (7) Scrolls b - 3 scrolls of identify {unknown} c - 2 scrolls of immolation {unknown} h - a scroll of vulnerability {unknown} Potions e - a potion of degeneration {unknown} g - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations + Level 4.9 Hexes + Level 4.9 Summonings + Level 4.9 Necromancy + Level 4.9 Translocations + Level 4.9 Fire Magic + Level 4.9 Ice Magic + Level 4.9 Air Magic + Level 4.9 Earth Magic + Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Sting Conj/Alch 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A rat is nearby! A rat is nearby! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The sting hits the rat! The rat is poisoned. You kill the rat! Unknown command. HP restored. You reach down and open the door. There is an open door here. Found a stone staircase leading down. You reach down and open the door. A hobgoblin, an adder and a gnoll come into view. The adder hisses angrily. A ribbon worm comes into view. There is an open door here. There are monsters nearby! There are monsters nearby! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. An endoplasm comes into view. Found a plate armour. A gnoll comes into view. It is wielding a +0 club. The endoplasm moves out of view. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The sting hits the adder! The adder is poisoned. The adder is severely wounded. The gnoll shouts! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#####..#.##........# # #.##.##.†......# ..##.######'#### ####.######.# ...>.......# #######.####### . #.# ...## ....##'##..[..# #.....@.S.# g....#####...gJ# #g.. w..## ##. .## # # You could see a ribbon worm, 2 gnolls, an adder (poisoned) and an endoplasm (wandering). Vanquished Creatures A gnoll (D:2) 4 adders (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 3 orcs (D:2) 5 endoplasms 4 giant cockroaches 5 goblins (D:1) 3 hobgoblins A ball python (D:2) 4 bats 2 frilled lizards (D:1) A kobold (D:2) 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellse the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hellse set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 439 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1061 | D:1 | Found a faded altar of an unknown god. 1194 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 1194 | D:1 | Learned a level 1 spell: Sting 1662 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 2265 | D:2 | Found a basalt altar of Yredelemnul. 2713 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, ebering_ecumenical_altar_hall, serial_park_tiny_pond D:2: layout_basic, basic_altar, minmay_fractal_squares_5 D:3: minmay_octagon_keep, layout_basic, nicolae_ru_awakened_eye Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 2 || 2 Cast: Magic Dart | 27 | 13 || 40 Searing Ray | 15 | 6 || 21 Sting | | 9 || 9 Armour: Robe | 2 | || 2 Dodge: Dodged | 2 | 5 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2712 | 2417 | 295 | 490 | 1708 | 3 | 904.0 | Dungeon | 2712 | 2417 | 295 | 490 | 1708 | 3 | 904.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1494 daAuts D:2: 1174 daAuts D:3: 42 daAuts