Dungeon Sprint DCSS version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 14041027245815359391 2 hellse the Apothecary (level 1, 0/10 HPs) Began as a Deep Elf Alchemist on Sept 18, 2024. Slain by an endoplasm (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:13 (15 turns). hellse the Apothecary (Deep Elf Alchemist) Turns: 15, Time: 00:00:14 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 33% Magic: 1/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: very slightly contaminated A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 2.3 Conjurations + Level 4.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 10% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Olgreb's Toxic Radiance Alch 18% N/A 28% 4 Sticky Flame Fire/Alch 10% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, poisoned, 57% to hit) The sting hits the bat. The bat looks even sicker. You kill the bat! Your Conjurations skill increases to level 2! Your Alchemy skill increases to level 4! Unknown command. Unknown command. You hit the endoplasm but do no damage. The endoplasm misses you. You barely miss the endoplasm. The endoplasm hits you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓<..@JB....+ ▓▓▓▓▓▓▓▓▓▓▓▓ You could see an endoplasm and a giant cockroach. Vanquished Creatures A bat (D) 2 kobolds (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hellse the Deep Elf Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 10 | D | Reached skill level 4 in Alchemy 15 | D | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.3 Alchemy | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Sting || 5 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts