Dungeon Crawl Stone Soup version 0.33-a0-542-gf8f82a2dde (webtiles) character file. Game seed: 11531731805054651151 4 hellse the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Oct 17, 2024. Quit the game on level 1 of the Dungeon on Dec 7, 2024. The game lasted 00:00:12 (61 turns). hellse the Conjurer (Octopode Conjurer) Turns: 61, Time: 00:00:13 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 3/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of noise {unknown} c - a scroll of identify {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the ball python! Unknown command. You don't have enough magic to cast this spell. Unknown command. Unknown command. You don't have enough magic to cast this spell. A goblin comes into view. It is wielding a +0 dagger. Found a scroll labelled IRHEIMM CUDESS. The goblin moves out of view. The goblin shouts! You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin hits you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! The goblin throws a stone. The stone closely misses you. The goblin throws a stone. The stone hits you but does no damage. You see here a hobgoblin corpse. You closely miss the goblin. You grab the goblin. You constrict the goblin. The goblin hits you with a +0 dagger. You barely miss the goblin. The goblin is heavily wounded. You constrict the goblin. You kill the goblin! No target in view! No target in view! HP restored. Magic restored. You see here a hobgoblin corpse. b - a scroll labelled FUQOUTIHIE c - a scroll labelled IRHEIMM CUDESS A rat comes into view. Found a cloak. The rat squeaks loudly. A rat is nearby! Welcome back, hellse the Octopode Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . .. ...#### ....... ......r .......##### .......@...# [..#######.##### ###.....## #........# #..####...## . #.# ##...# .. #####. #...####... ......# ##)§§†..)... .≈≈≈≈..####..≈≈≈≈..... You could see a rat. Vanquished Creatures A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellse the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 61 | D:1 | Upgraded the game from 0.33-a0-251-g3dacd37fa5 to | 0.33-a0-542-gf8f82a2dde 61 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, ebering_ecumenical_altar_webs, serial_curves, eino_curves_03, eino_curves_02, bh_walls_and_bars Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 2 Cast: Magic Dart || 3 Armour: Skin || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 46 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 46 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts