Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 3119858527487937115 72 hexenhour the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Feb 25, 2024. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:06:27 (1654 turns). hexenhour the Conjurer (Deep Elf Conjurer) Turns: 1654, Time: 00:06:28 Health: -4/24 AC: 3 Str: 4 XL: 4 Next: 6% Magic: 0/12 EV: 12 Int: 25 God: Gold: 76 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ m - ring of positive energy HPRegen 0.24/turn n - ring of willpower MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) i - a +0 cloak (worn) Jewellery e - a +6 ring of strength m - a ring of positive energy (left hand) n - a ring of willpower (right hand) o - a ring of willpower Scrolls c - 2 scrolls of teleportation {unknown} f - 2 scrolls of identify {unknown} p - a scroll of fog {unknown} r - 2 scrolls of vulnerability {unknown} Potions b - a potion of magic g - a potion of curing {unknown} h - a potion of might {unknown} j - a potion of resistance {unknown} k - a potion of enlightenment {unknown} l - 2 potions of invisibility {unknown} q - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Message History Magic restored. Found a stone staircase leading up. Found a stone staircase leading down. Sigmund the Dreaded comes into view. He is wielding a +2 antimagic scythe. Found 2 stones. Sigmund shouts! You hear a shout! Sigmund gestures at you while chanting. The magic dart hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +2 antimagic scythe and wearing a +0 robe (78% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray misses Sigmund. Sigmund hits you from afar with a +2 antimagic scythe! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. The searing ray misses Sigmund. You finish channelling your searing ray. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 antimagic scythe and wearing a +0 robe (heavily wounded, 78% to hit) The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund closely misses you. A goblin comes into view. It is wielding a +0 dagger. Without enough magic to sustain it, your searing ray dissipates. Sigmund points at you and mumbles some strange words. The puff of flame hits you! You die... Sigmund begins carving another notch in his scythe. #.......... .##.####### .# .##.##### .# ........##### .## ####........#####.. #.....##....#.. ###########.#># #.#.# #..@# #..#....... #..#@#..... . ##<#.. #### # .....g ....... #........ #.....(..# You could see Sigmund and a goblin. Vanquished Creatures 3 adders (D:2) 3 dart slugs 3 endoplasms (D:1) A giant cockroach (D:2) 3 hobgoblins 2 jackals (D:2) 5 kobolds 2 quokkas (D:1) 3 ball pythons 2 bats 4 frilled lizards 3 goblins 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hexenhour the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Reached XP level 2. HP: 9/15 MP: 0/8 528 | D:1 | Reached skill level 5 in Conjurations 931 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1321 | D:2 | Learned a level 2 spell: Searing Ray 1476 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1648 | D:3 | Noticed Sigmund 1654 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring D:2: minmay_wonky_spiral, layout_basic D:3: layout_rooms, grunt_gozag_breadcrumbs, lemuel_tele_altar, nicolae_hepliaklqana_hippocampus, uniq_pargi, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 60 | 4 || 64 Searing Ray | | 2 || 2 Armour: Robe | 8 | 3 || 11 Dodge: Dodged | 12 | 1 || 13