Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 18292989295357759159 61 hexenhour the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Feb 27, 2024. Slain by Terence ... wielding a +2 flail of holy wrath (8 damage) ... on level 2 of the Dungeon. The game lasted 00:06:46 (1442 turns). hexenhour the Conjurer (Draconian Conjurer) Turns: 1442, Time: 00:06:47 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 83% Magic: 1/6 EV: 12 Int: 20 God: Gold: 27 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles e - 5 atropa-tipped darts i - 3 poisoned darts Armour j - a +0 pair of gloves Jewellery d - a ring of protection from cold Scrolls c - a scroll of revelation g - a scroll of fog {unknown} h - a scroll of fear {unknown} Potions a - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Call Canine Familiar Summ 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History a +0 club; a kobold corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Without enough magic to sustain it, your searing ray dissipates. You completely miss Terence. Terence is lightly wounded. Terence hits you with a +2 flail of holy wrath. As you read the scroll labelled YCEQADO PUXAWI, it crumbles to dust. It is a scroll of amnesia. Okay, then. Terence hits you with a +2 flail of holy wrath! You hit Terence but do no damage. Terence is lightly wounded. Terence closely misses you. You closely miss Terence. Terence is lightly wounded. Terence hits you with a +2 flail of holy wrath! Terence attacks as he pursues you! Terence hits you with a +2 flail of holy wrath. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +2 flail of holy wrath! You die... Terence says, "That felt goooood." .....................##### )>...................# ...#.................# ...#...)#.##..#......# .......##.....######## .......#####..# .......# #.†# ...###.# ##.##### .## #########...@.# ..###.......#####@# #..##.......#####.### .........)..........# ....#.......###.....# ....#.......# #.....# ############# ####### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) 5 ball pythons 3 endoplasms (D:1) 3 giant cockroaches 3 hobgoblins 3 jackals (D:1) 2 quokkas 5 bats 3 frilled lizards 3 goblins 7 kobolds 7 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hexenhour the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 454 | D:1 | Learned a level 2 spell: Searing Ray 833 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 886 | D:1 | Found Temex's Magic Scroll Emporium. 1005 | D:1 | Bought a scroll of identify for 20 gold pieces 1187 | D:2 | Reached skill level 5 in Conjurations 1412 | D:2 | Noticed Terence 1442 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, serial_shops, shop, minmay_pentomino_o4 D:2: cheibrodos_fertilizer, layout_rooms, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Dagger || 90 Tailslap || 11 Punch || 2 Cast: Magic Dart || 60 Searing Ray || 1 Use: Scroll || 2 Armour: Skin || 74 Dodge: Dodged || 80