Dungeon Crawl Stone Soup version 0.32-a0-1770-gd1fa21d13b (webtiles) character file. Game seed: 12693805266914865445 15 hexenhour the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on July 23, 2024. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (949 turns). hexenhour the Caller(Merfolk Summoner) Turns: 949, Time: 00:02:22 Health: 0/19 AC: 3 Str: 8 XL: 2 Next: 50% Magic: 1/5 EV: 11 Int: 14 God: Gold: 36 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . f - +0 glaive rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons f - a +0 glaive (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 0.4 Polearms - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting * Level 4.4 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 3% 1 b - Call Imp Summ 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 12% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 67% 4 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. Your cerulean imp misses the jackal. The adder bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! You barely miss the jackal. The jackal bites you but does no damage. x2 The jackal misses you. The jackal closely misses you. Your cerulean imp barely misses the jackal. The jackal closely misses you. The jackal misses you. The jackal bites you but does no damage. The jackal bites you. Your cerulean imp completely misses the jackal. You miss the adder. The jackal bites you. The jackal bites you but does no damage. The jackal completely misses you. The jackal closely misses you. The adder bites you but does no damage. The jackal bites you but does no damage. x2 Your cerulean imp hits the jackal with a -3 spear. The jackal bites you. The jackal barely misses you. The adder closely misses you. The jackal closely misses your cerulean imp. Your cerulean imp barely misses the jackal. The adder attacks as it pursues you! The adder barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites your cerulean imp. The adder attacks as it pursues you! The adder closely misses you. Your cerulean imp closely misses the jackal. The jackal closely misses your cerulean imp. You barely miss the adder. The adder closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites your cerulean imp but does no damage. Your cerulean imp hits the jackal but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #######..........##### #............... #.....)....#.## #............# ......#.##.##..## . .######.#.......# .. #....#.......## .## #....#........# ...#..S@#.............. #####.#.?hh#.............< ......h...h...>...^....... ......5....#.........#.... ......#....#.............. .....?#.)..####.##..#..... ..... #..### #.#...#..... ##.# .... #. ...... You could see an adder, 4 jackals and a friendly cerulean imp (summoned). Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 kobolds (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A bat (D:1) An endoplasm (D:1) 2 goblins (D:2) A hobgoblin (D:2) 6 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hexenhour the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 180 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 349 | D:1 | Learned a level 2 spell: Call Imp 949 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic D:2: layout_rooms, supply_closet_lemuel, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 12 Whip || 9 Glaive || 12 Cast: Summon Small Mamm || 9 Call Imp || 4 Armour: Robe || 36 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 956 | 918 | 38 | 0 | 723 | 2 | 478.0 | Dungeon | 956 | 918 | 38 | 0 | 723 | 2 | 478.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 887 daAuts D:2: 68 daAuts