Dungeon Crawl Stone Soup version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 9518294984247619457 88 hgbash the Magician (level 4, -11/31 HPs) Began as a Djinni Conjurer on Apr 26, 2021. Mangled by Edmund ... wielding a +0 vorpal dire flail (13 damage) ... on level 4 of the Dungeon on Apr 27, 2021. The game lasted 00:14:00 (3348 turns). hgbash the Magician (Djinni Conjurer) Turns: 3348, Time: 00:14:01 Health: -11/31 AC: 3 Str: 6 XL: 4 Next: 53% Gold: 105 EV: 12 Int: 20 God: SH: 0 Dex: 12 rFire + + + SeeInvis . b - +2 short sword (flame) rCold x . . Faith . (no shield) rNeg . . . Spirit . g - +1 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn h - ring of protection from fire MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +0 scimitar b - a +2 short sword of flaming (weapon) k - a +0 falchion Missiles e - 16 poisoned darts Armour g - a +1 robe (worn) Jewellery c - a ring of flight h - a ring of protection from fire (left hand) Potions d - a potion of might f - a potion of magic {unknown} i - 3 potions of invisibility {unknown} j - 2 potions of heal wounds m - a potion of berserk rage {unknown} Skills: + Level 0.4 Fighting + Level 0.3 Short Blades + Level 2.6 Dodging + Level 1.9 Stealth * Level 4.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 17% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 17% 4 f - Summon Small Mammal Summ 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Shops: D:1 ! D:2 [ Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +0 vorpal dire flail and wearing a +0 ring mail (81% to hit) The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) The searing ray misses Edmund. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +0 vorpal dire flail and wearing a +0 ring mail (lightly wounded, 81% to hit) The searing ray misses Edmund. (Press . to maintain the ray.) The searing ray hits Edmund! Edmund is moderately wounded. Edmund closely misses you. The searing ray hits Edmund! Edmund is heavily wounded. Edmund barely misses you. The searing ray hits Edmund. Edmund is heavily wounded. You finish channeling your searing ray. Edmund hits you with a +0 vorpal dire flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +0 vorpal dire flail and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray misses Edmund. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Edmund hits you with a +0 vorpal dire flail! You die... #...####..##.. #.#..!........ ##......(...... ............... .#............. ............... #.............. #......@....... ..?....@....(.. ............... ............... ....>......###. ............ ............. .............. You could see Edmund. Vanquished Creatures 2 adders (D:3) A worm (D:3) 5 endoplasms 4 giant cockroaches 6 hobgoblins 4 jackals (D:2) 2 quokkas (D:2) 9 ball pythons 10 bats A frilled lizard (D:1) 4 goblins (D:1) 5 kobolds 9 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 225 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 378 | D:1 | Found Degegak's Distillery. 485 | D:1 | Reached skill level 4 in Spellcasting 840 | D:1 | Reached XP level 3. HP: 13/25 MP: 0/0 840 | D:1 | Learned a level 1 spell: Summon Small Mammal 1077 | D:1 | Upgraded the game from 0.27-a0-1084-g78b3836a5f to | 0.27-a0-1090-gb115f176c6 1997 | D:2 | Found a faded altar of an unknown god. 2080 | D:2 | Found Didef's Antique Armour Boutique. 2398 | D:3 | Reached XP level 4. HP: 19/31 MP: 0/0 3340 | D:4 | Noticed Edmund 3348 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms, serial_shops, shop_statue, chequers_serial_rivers_room_a, chequers_decorated_corner D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs, basic_altar, serial_shops, nicolae_shop_waterfront D:3: layout_rooms D:4: layout_rooms, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Fighting | | 0.4 Short Blades | | 0.3 Dodging | | 2.6 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 32 | 11 || 43 Unarmed | 2 | || 2 Scimitar | 4 | 21 || 25 Cast: Magic Dart | 14 | 1 || 15 Searing Ray | 27 | 7 || 34 Use: Scroll | 7 | 1 || 8 Stab: Sleeping | 3 | 1 || 4 Armor: Robe | 16 | 8 || 24 Dodge: Dodged | 46 | 31 || 77 Rpst.: Scimitar | | 4 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3359 | 3299 | 60 | 360 | 2506 | 4 | 839.8 | Dungeon | 3359 | 3299 | 60 | 360 | 2506 | 4 | 839.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1186 daAuts D:3: 1119 daAuts D:2: 1046 daAuts D:4: 7 daAuts