Dungeon Crawl Stone Soup version 0.28-a0-79-g444c7a33f5 (webtiles) character file. Game seed: 17790641966957947706 19 hgbash the Magician (level 2, -7/21 HPs) Began as a Djinni Conjurer on Aug 4, 2021. Mangled by Terence (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (972 turns). hgbash the Magician (Djinni Conjurer) Turns: 972, Time: 00:02:20 Health: -7/21 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 60 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery b - a +4 ring of evasion Scrolls c - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} f - a scroll of teleportation {unknown} Skills: + Level 2.2 Dodging + Level 1.7 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 9% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The searing ray hits the giant cockroach! You kill the giant cockroach! f - a scroll labelled DUARO YQIATWI Terence the Incautious comes into view. He is wielding a +2 mace of holy wrath. Terence says, "Rest in peace." Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 mace of holy wrath and wearing a +0 chain mail (84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of holy wrath and wearing a +0 chain mail (84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray misses Terence. Terence hits you with a +2 mace of holy wrath. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 mace of holy wrath and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence! Terence is almost dead. Terence hits you with a +2 mace of holy wrath! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +2 mace of holy wrath! You die... ##.## #####.##### #.# #.........# #.# #.###.###.# #+# #.###.# #.# #.#...# #.# #.#...# #.# #.....# #.# ####..@.####.# +.....@......# ####....###### ##.#.# ###.# #.# #.# #.# ..# ### You could see Terence. Vanquished Creatures An ufetubus (D:2) 2 ball pythons A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:2) 2 jackals (D:1) A quokka (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 373 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 965 | D:2 | Noticed Terence 971 | D:2 | HP: 1/21 [Terence (8)] 972 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic D:2: layout_loops_corners, dreamdust_ecumenical_altar_grove, chequers_serial_rivers_small_b, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Action || total -------------------------++------- Cast: Magic Dart || 10 Searing Ray || 8 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 971 | 938 | 33 | 0 | 869 | 2 | 485.5 | Dungeon | 971 | 938 | 33 | 0 | 869 | 2 | 485.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 824 daAuts D:2: 146 daAuts