Dungeon Crawl Stone Soup version 0.28-a0-239-g68911e0c57 (webtiles) character file. Game seed: 10232826495999967885 14 hgbash the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Aug 23, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (466 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 466, Time: 00:01:52 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 41% Magic: 1/5 EV: 13 Int: 20 God: Gold: 4 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Scrolls a - a scroll of vulnerability {unknown} Skills: + Level 0.2 Fighting + Level 2.1 Dodging * Level 3.2 Stealth + Level 0.2 Unarmed Combat * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal misses you. The jackal closely misses you. You barely miss the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal closely misses you. You tentacle-slap the jackal but do no damage. You squeeze the jackal. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal misses you. x2 You tentacle-slap the jackal but do no damage. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal bites you. You die... ##...##..... #.....(.... #.........##. .#. .#.#. ..........#.. .......#. ................#...#... #..........#.^...#..##... #........#.##.##......... .)....#@#........##.##.. .....#h#..##..#.....#.. #...#g#..#...#........ #...+...†......#...#†+ ####...#....#...#.##.##.. #..†........##.##........ #.......................# #..............#......... ####...#.......#.#....... You could see a jackal and a hobgoblin. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A frilled lizard (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 308 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 311 | D:1 | Learned a level 2 spell: Searing Ray 466 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, hangedman_decor_clover_reticule Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Fighting | | 0.2 Dodging | | 2.1 Unarmed Combat | | 0.2 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 29 Constrict || 7 Tentacles || 6 Cast: Magic Dart || 7 Stab: Sleeping || 2 Armor: Skin || 2 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 466 | 466 | 0 | 0 | 363 | 1 | 466.0 | Dungeon | 466 | 466 | 0 | 0 | 363 | 1 | 466.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 466 daAuts