Dungeon Crawl Stone Soup version 0.28-a0-476-g0f06bd746f (webtiles) character file. Game seed: 9502286271287357306 18 hgbash the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on Sept 16, 2021. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:21 (909 turns). hgbash the Conjurer (Draconian Conjurer) Turns: 909, Time: 00:03:22 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 48% Magic: 5/5 EV: 12 Int: 18 God: Gold: 31 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . f - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: repel missiles A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 whip (weapon) Armour f - a scarf of repulsion (worn) Scrolls d - 3 scrolls of summoning {unknown} e - 2 scrolls of identify {unknown} g - a scroll of amnesia {unknown} Potions a - a potion of lignification {unknown} Skills: + Level 0.2 Fighting + Level 0.2 Maces & Flails + Level 1.8 Dodging + Level 1.8 Stealth * Level 2.2 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Iskenderun's Battlesphe Conj 18% 2d7 61% 5 Fireball Conj/Fire 5% 3d5 89% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You completely miss the endoplasm. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) The bat hits you but does no damage. A rat comes into view. The searing ray hits the bat. You kill the bat! The searing ray hits the goblin. You kill the goblin! Found a book of the Spheres. You see here a +0 club. The rat bites you but does no damage. You see here a bat corpse. You hit the rat. You kill the rat! Found 13 arrows and 21 stones. You pick up a book of the Spheres and begin reading... You add the spells Iskenderun's Battlesphere, Fireball, Conjure Ball Lightning and Orb of Destruction to your library. A quokka comes into view. A quokka is nearby! The quokka bites you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka but do no damage. The quokka barely misses you. You closely miss the quokka. You tail-slap the quokka, but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. The quokka bites you. You die... # ##### # .... # ####.#### .. # #.#...#.# # ## #.##.....##.# #.#.......#.# #...).......# #..#.......#.# ##..@..##.# #(#.r.#(# # ...####)####.# #...........# #..###.#.#### #..# #...# ..# ##.## #.# #.# #†####.### You could see a quokka. Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 584 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 653 | D:1 | Learned a level 2 spell: Searing Ray 909 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_ring, shapermc_ecumenical_altar_notcrosses, minmay_nonomino_d4 Action || total -------------------------++------- Melee: Club || 7 Whip || 30 Unarmed || 1 Tailslap || 2 Cast: Magic Dart || 14 Searing Ray || 3 Stab: Distracted || 1 Armor: Skin || 17 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 913 | 913 | 0 | 0 | 748 | 1 | 913.0 | Dungeon | 913 | 913 | 0 | 0 | 748 | 1 | 913.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts