Dungeon Crawl Stone Soup version 0.28-a0-580-ga2639ab843 (webtiles) character file. Game seed: 16331215154624505425 0 hgbash the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Oct 3, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (20 turns). hgbash the Magician (Djinni Conjurer) Turns: 20, Time: 00:00:23 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History A nearby plant withers and dies. x2; The jackal bites the plant. x2 The plant begins to die. A nearby plant withers and dies. The jackal completely misses the plant. The jackal bites the plant. The quokka bites you. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The quokka misses you. You hit the quokka. The quokka is moderately wounded. A nearby plant withers and dies. The jackal barely misses you. The quokka misses you. You closely miss the quokka. The quokka is moderately wounded. A nearby plant withers and dies. The jackal barely misses you. The jackal bites the plant. The plant begins to die. The jackal bites the plant. The plant begins to die. The quokka bites you. The jackal bites you. The jackal bites the plant. x2 You hit the quokka but do no damage. The quokka is moderately wounded. A nearby plant withers and dies. The jackal bites the plant. The quokka completely misses you. The jackal misses you. The jackal bites the plant. x2; The plant begins to die. The jackal bites the plant. The plant begins to die. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites the plant. x3; The quokka closely misses you. The jackal bites you. You die... #. #. #.# #.###.# #.# .. .!...###.##########.. .####......>.$.......... ....#PPP.P.........P.... .....PPPPPP.PPPPPPPP.# . ....(PPPPPhh...PPPPP.##. #..PPPhhPPPPP..PPP.#.. ##.PP@PPP...PPP.PP...# #.PPrPP.PPP.PP.PP...# .....P.PP.PP.PP.PP.P..## ####.P.P.PP.P.PP.P.P.### .....P.P.PPP.P.P