Dungeon Crawl Stone Soup version 0.28-a0-580-ga2639ab843 (webtiles) character file. Game seed: 944066551597661477 10 hgbash the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Oct 3, 2021. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:58 (937 turns). hgbash the Magician (Djinni Conjurer) Turns: 937, Time: 00:02:01 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 32 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . e - +0 spear rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of torment {unknown} c - a scroll of identify {unknown} d - a scroll of blinking {unknown} g - a scroll of noise {unknown} Potions f - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting * Level 0.3 Polearms + Level 2.3 Dodging + Level 1.6 Stealth * Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You kill the giant cockroach! (Press . to maintain the ray.) The bat hits you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #. . . .######## #........ +........ .######........ ......†@J...... .###........... #.....###### #.$...# ........ .......... ........... ............ You could see an endoplasm. Vanquished Creatures 4 bats An endoplasm (D:1) A giant cockroach (D:2) 2 hobgoblins A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 722 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 880 | D:1 | Found a faded altar of an unknown god. 937 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, shapermc_ecumenical_altar_hornbeckon, chequers_serial_rivers_micro_a D:2: layout_basic Action || total -------------------------++------- Melee: Spear || 9 Cast: Magic Dart || 9 Searing Ray || 3 Stab: Sleeping || 2 Armor: Robe || 8 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 937 | 896 | 41 | 0 | 815 | 2 | 468.5 | Dungeon | 937 | 896 | 41 | 0 | 815 | 2 | 468.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 927 daAuts D:2: 9 daAuts