Dungeon Crawl Stone Soup version 0.28-a0-793-g31680bbd8b (webtiles) character file. Game seed: 11435816386048301060 19 hgbash the Conjurer (level 2, -5/16 HPs) Began as a Gargoyle Conjurer on Oct 21, 2021. Slain by Terence (10 damage) ... on level 2 of the Dungeon on Nov 3, 2021. The game lasted 00:07:37 (1178 turns). hgbash the Conjurer (Gargoyle Conjurer) Turns: 1178, Time: 00:07:38 Health: -5/16 AC: 4 Str: 10 XL: 2 Next: 75% Magic: 3/5 EV: 11 Int: 18 God: Gold: 21 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . SeeInvis + c - +0 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn b - ring of see invisible MPRegen 0.09/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles f - 12 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible (left hand) Scrolls e - a scroll of holy word {unknown} Potions d - a potion of magic {unknown} g - a potion of attraction {unknown} Skills: + Level 0.5 Fighting + Level 0.1 Short Blades + Level 1.7 Dodging + Level 2.3 Stealth * Level 2.3 Spellcasting * Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ([*[* Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The searing ray hits Terence but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The worm barely misses you. Terence barely misses you. Found 25 stones. Terence screams, "I want your blood!" An endoplasm comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (81% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 morningstar! Ouch! That really hurt! Terence closely misses you. Found a stone staircase leading up. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! Terence misses you. Found a stone staircase leading down. There is a stone staircase leading up here. You aren't carrying any items that you can evoke. A rat and a hound come into view. Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... ### #### #.... .... ..... .... #.#.##..# ######.#.#..# ##.......#....#r# .....##......h.##. ###..##.#....@# .....### #...## ##.#######.#.# #.........## ####w# # #.###..#........# #.w..# #.....# #...#.#.# #.#### #...### #.......# #.# ##..#####.#.#.#.# #.####### #...<..........# .#.##....# #######......#.##.... You could see Terence, a hound (asleep) and a rat (asleep). Vanquished Creatures 5 bats (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 10 | D:1 | Found Mudeh's Antique Armour Emporium. 27 | D:1 | Found Siligym's General Store. 251 | D:1 | Found Cujog's Weapon Boutique. 357 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/5 360 | D:1 | Learned a level 2 spell: Searing Ray 464 | D:1 | Found Vodew's General Store. 508 | D:1 | Upgraded the game from 0.28-a0-691-gad6df49e81 to | 0.28-a0-793-g31680bbd8b 964 | D:1 | Found Suxiaqeq's Antique Armour Emporium. 1117 | D:2 | Noticed Terence 1178 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, serial_shops, shop, nicolae_diamond_shop, shop, nicolae_square_shop, nicolae_square_shop, patterned_corridor D:2: layout_loops_ring, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_corner_b, co_window_2corner, co_window_unsneaky_path_a, co_window_4corner_a, co_window_paths_d, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_c, ebering_ecumenical_altar_box, minmay_bisected, uniq_terence Action || total -------------------------++------- Melee: Dagger || 38 Unarmed || 1 Cast: Magic Dart || 2 Searing Ray || 6 Stab: Sleeping || 1 Armor: Robe || 18 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1176 | 1150 | 26 | 0 | 938 | 2 | 588.0 | Dungeon | 1176 | 1150 | 26 | 0 | 938 | 2 | 588.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1116 daAuts D:2: 60 daAuts