Dungeon Crawl Stone Soup version 0.28-a0-1130-gc51a68064b (webtiles) character file. Game seed: 7967091387732432081 52 hgbash the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on Dec 12, 2021. Slain by a worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:59 (1878 turns). hgbash the Conjurer (Draconian Conjurer) Turns: 1878, Time: 00:06:02 Health: -1/26 AC: 6 Str: 9 XL: 3 Next: 60% Magic: 0/6 EV: 12 Int: 26 God: Gold: 52 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . m - +6 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . l - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn i - +6 ring of intelligence MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 short sword c - a +0 hand crossbow d - a +0 dagger m - a +6 club (weapon) Missiles f - 12 poisoned darts Armour k - a scarf of harm l - a +0 pair of gloves (worn) Jewellery i - a +6 ring of intelligence (left hand) Potions b - a potion of lignification e - a potion of degeneration {unknown} g - a potion of curing {unknown} h - a potion of cancellation {unknown} j - a potion of berserk rage {unknown} Skills: + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History A worm comes into view. Found a stone staircase leading down. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (wandering, hasn't noticed you, 93% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. m - a +6 club (weapon) You hit the worm. The worm is heavily wounded. You barely miss the worm. You tail-slap the worm. The worm is heavily wounded. The worm bites you. You hit the worm. The worm is heavily wounded. The worm bites you! You hit the worm. The worm is severely wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You barely miss the worm. The worm is severely wounded. You barely miss the worm. You tail-slap the worm, but do no damage. The worm is severely wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. The worm bites you. You die... ###<..## ## #......#.. #.#.#..#.# #####.#.#..#.#### #.......#...<...# #.###.####[#.##.# #.####.#.##.#.# #.............# ##......@##.## .........w# ..#......... > #.........# .[.........# #.#.........# #.#..####.... ... ..###. You could see a worm. Vanquished Creatures Jessica (D:2) A dart slug (D:1) 4 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 jackals 5 kobolds (D:1) 2 quokkas (D:1) 2 bats 3 goblins A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 155 | D:1 | Found a faded altar of an unknown god. 449 | D:2 | Reached XP level 2. HP: 5/20 MP: 0/5 749 | D:1 | Learned a level 2 spell: Searing Ray 1844 | D:2 | Noticed Jessica 1854 | D:2 | Killed Jessica 1855 | D:2 | Reached XP level 3. HP: 19/26 MP: 0/6 1878 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_cross, hellmonk_ecumenical_altar_lost_god D:2: layout_loops_cross, wander_ebering_terrifying_dragon_lair, uniq_jessica Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | 2 | 2.4 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 26 Dagger || 43 Tailslap || 5 Club || 6 Cast: Magic Dart || 23 Searing Ray || 6 Use: Scroll || 1 Stab: Sleeping || 2 Armor: Skin || 40 Dodge: Dodged || 76 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1884 | 1838 | 46 | 252 | 1270 | 2 | 942.0 | Dungeon | 1884 | 1838 | 46 | 252 | 1270 | 2 | 942.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1528 daAuts D:2: 356 daAuts