Dungeon Crawl Stone Soup version 0.28-a0-1395-g4f6bc678fa (webtiles) character file. Game seed: 7351515904721352142 11 hgbash the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Jan 4, 2022. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:41 (628 turns). hgbash the Conjurer (Deep Elf Conjurer) Turns: 628, Time: 00:01:42 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 17% Magic: 7/8 EV: 12 Int: 22 God: Gold: 21 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . d - +0 dagger rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn b - ring of protection from cold MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold (left hand) Potions c - a potion of mutation {unknown} Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You hit the goblin but do no damage. The goblin barely misses you. You closely miss the goblin. The goblin hits you with a +0 club. You hit the goblin but do no damage. The goblin hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You see here a +0 club. A quokka and a hobgoblin come into view. Found a stone staircase leading down. The hobgoblin shouts! There are monsters nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) A quokka is nearby! You hit the quokka but do no damage. The quokka bites you. You hit the quokka but do no damage. The quokka bites you. You completely miss the quokka. The quokka misses you. The quokka bites you. You closely miss the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka but do no damage. The quokka bites you. You die... #######.###.# #######.## #..)........# #....)...# #.#####.###.# #.#####.## #.......# #.# #.# #.# ###....######.###.# #.# .......#........#.# #.# .#.....#..........# #.# .#.....################.## ..............>r@........# .#....########.......##### †#....... ......####.# .#...#### #####. #.# ........ .. #†# .#.##### ### #.# .#... ..# .##### ### .##### You could see a quokka. Vanquished Creatures 2 dart slugs (D:1) 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 430 | D:1 | Reached XP level 2. HP: 10/15 MP: 8/8 551 | D:1 | Learned a level 2 spell: Searing Ray 628 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, item_on_display_a Action || total -------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 12 Searing Ray || 2 Armor: Robe || 1 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 627 | 627 | 0 | 0 | 546 | 1 | 627.0 | Dungeon | 627 | 627 | 0 | 0 | 546 | 1 | 627.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 627 daAuts