Dungeon Crawl Stone Soup version 0.28-a0-1415-g7c84da036a (webtiles) character file. Game seed: 16571369368923765187 60 hgbash the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Jan 7, 2022. Slain by a gnoll (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:10 (2457 turns). hgbash the Conjurer (Deep Elf Conjurer) Turns: 2457, Time: 00:07:10 Health: -4/19 AC: 2 Str: 6 XL: 3 Next: 80% Magic: 8/10 EV: 12 Int: 22 God: Gold: 59 SH: 0 Dex: 13 Spells: 6/9 levels left rFire x . . SeeInvis . g - +0 dagger (drain) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn f - ring of ice MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons g - a +0 dagger of draining (weapon) i - a +0 mace Armour a - a +0 robe (worn) Jewellery f - a ring of ice (left hand) Scrolls b - a scroll of teleportation c - a scroll of identify d - a scroll of vulnerability {unknown} Potions h - a potion of curing Skills: + Level 3.0 Dodging + Level 3.3 Stealth * Level 3.9 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 12% 1 Dazzling Flash Conj/Hex 30% N/A 12% 3 Stone Arrow Conj/Erth 30% 3d8 12% 3 Passwall Tmut/Erth 3% N/A 17% 2 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Message History The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! (Press . to maintain the ray.) The jackal barks! You hear a shout! x2 The hobgoblin closely misses you. The searing ray misses the hobgoblin. The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. A gnoll comes into view. It is wielding a +0 spear. The hobgoblin hits you but does no damage. A gnoll comes into view. It is wielding a +0 club. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. A kobold comes into view. It is wielding a +1 short sword of draining. The kobold shouts! The kobold throws a stone. The stone barely misses you. There is an escape hatch in the ceiling here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +1 short sword of draining and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! Your Conjurations skill increases to level 5! The gnoll hits you from afar with a +0 spear. A rat comes into view. The gnoll hits you from afar with a +0 spear! The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ############# #######.....†...>.# ######..........######.# ##⌠.⌠##.#####.##.# #..∩.##.# #.##.# #.⌠.⌠##.# ###.##.# ##....##.###...##.# #..............##.#####.. .†...###.###....@.....).# .##.## #.# #g#g##.#####r. .#### #.###.#.##.# .#######..÷.g.....# .............#.#### .###########.#.# .# #[#.# .## ....# ..#### ..### You could see 2 gnolls and a rat. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) 2 ball pythons 2 endoplasms 6 goblins (D:1) 4 hobgoblins 3 jackals (D:2) 4 bats A frilled lizard (D:1) 5 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 841 | D:1 | Reached XP level 2. HP: 8/15 MP: 4/8 1004 | D:1 | Learned a level 2 spell: Searing Ray 1172 | D:1 | Found a faded altar of an unknown god. 1219 | D:1 | Reached XP level 3. HP: 10/19 MP: 6/10 2232 | D:2 | Found Datsest's Antique Armour Emporium. 2452 | D:2 | Reached skill level 5 in Conjurations 2457 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_corners, dreamdust_ecumenical_altar_angels_and_demons, minivault_14, minivault_5 D:2: layout_loops_ring, basic_altar, serial_shops, shop_fountains, minmay_distorted Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Spellcasting | | 3.9 Action || total -------------------------++------- Melee: Club || 7 Unarmed || 1 Dagger || 46 Cast: Magic Dart || 29 Searing Ray || 5 Use: Scroll || 3 Stab: Sleeping || 3 Armor: Robe || 21 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2459 | 2443 | 16 | 2 | 2105 | 2 | 1229.5 | Dungeon | 2459 | 2443 | 16 | 2 | 2105 | 2 | 1229.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1894 daAuts D:2: 565 daAuts