Dungeon Crawl Stone Soup version 0.28-a0-1415-g7c84da036a (webtiles) character file. Game seed: 14166285308326612293 1322 hgbash the Magician (level 8, -3/41 HPs) Began as a Deep Elf Conjurer on Jan 8, 2022. Was an Initiate of Vehumet. Slain by an ogre (22 damage) ... on level 5 of the Dungeon. The game lasted 00:21:56 (5758 turns). hgbash the Magician (Deep Elf Conjurer) Turns: 5758, Time: 00:21:56 Health: -3/41 AC: 7 Str: 6 XL: 8 Next: 33% Magic: 7/20 EV: 14 Int: 30 God: Vehumet [......] Gold: 219 SH: 0 Dex: 13 Spells: 18/21 levels left rFire . . . SeeInvis . y - +1 long sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . o - +1 helmet rElec . Harm . (no cloak) rCorr . Rampage . l - +0 pair of gloves Will ..... b - +0 pair of boots Stlth +++....... (no amulet) HPRegen 0.13/turn h - +6 ring of intelligence MPRegen 0.17/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 219 gold pieces. Inventory: Hand Weapons f - a +0 dagger g - a +0 trident of flaming n - a +0 short sword s - a +0 flail y - a +1 long sword (weapon) Missiles m - 9 javelins r - 38 arrows x - 9 boomerangs Armour a - a +1 robe (worn) b - a +0 pair of boots (worn) l - a +0 pair of gloves (worn) o - a +1 helmet (worn) Magical Staves i - a staff of fire Jewellery c - an amulet of magic regeneration h - a +6 ring of intelligence (left hand) Scrolls e - 2 scrolls of teleportation t - a scroll of vulnerability {unknown} u - 2 scrolls of blinking {unknown} A - 2 scrolls of enchant weapon Potions d - 3 potions of might j - a potion of brilliance k - a potion of berserk rage p - 3 potions of curing q - a potion of heal wounds {unknown} v - a potion of degeneration {unknown} w - a potion of magic {unknown} z - a potion of attraction {unknown} B - 2 potions of ambrosia {unknown} Skills: + Level 6.5 Dodging + Level 7.0 Stealth + Level 7.2 Spellcasting + Level 7.1 Conjurations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 64% N/A 3% 3 Sublimation of Blood Necr 10% N/A 7% 2 Wereblood Tmut 10% N/A 7% 2 Fulminant Prism Conj/Hex 16% 3d11 11% 4 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 11% 4 Frozen Ramparts Ice 20% 1d4 14% 3 Animate Dead Necr 5% N/A 43% 4 Ice Form Ice/Tmut 10% N/A 43% 4 Summon Ice Beast Ice/Summ 10% N/A 43% 4 Haunt Necr/Summ 5% N/A 100% 7 Summon Hydra Summ 5% N/A 100% 7 Infestation Necr 5% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Kikubaaqudgha Nemelex Xobeh Sif Muna Vehumet Message History Eustachio hits you with a +0 rapier! The searing ray misses Eustachio. Eustachio hits you but does no damage. The searing ray hits Eustachio. Eustachio is severely wounded. Eustachio hits you with a +0 rapier. The searing ray hits Eustachio! Eustachio is almost dead. The searing ray hits the ogre. The ogre is lightly wounded. You finish channelling your searing ray. Eustachio mumbles some strange words. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (almost dead, 76% to hit) The searing ray misses Eustachio. (Press . to maintain the ray.) The bat misses you. Eustachio misses you. The ogre hits you with a +0 giant club! The searing ray hits Eustachio! You kill Eustachio! Vehumet accepts your kill. The rat disappears in a puff of smoke! The bat disappears in a puff of smoke! x2 The ogre closely misses you. Your Stealth skill increases to level 7! Your Conjurations skill increases to level 7! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 92% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ....#...##............. .......##...........## #......##..........####. .......##.#.......###... #......#................ ..(.......#............. ......#######........... #.........###........... #.....#.#..#....@)§..... .....####..#.....O...... #.....# ##......§§.....# ...#### #......$§....## ..[.# #.......§...... #.....####.............. #.........).......!..... .. ##................... ..# #####.)........... You could see an ogre. Vanquished Creatures Prince Ribbit (D:5) Eustachio (D:5) A black bear (D:4) An ice beast (D:3) An ogre (D:4) 2 scorpions (D:4) A water moccasin zombie (D:5) A water moccasin skeleton (D:4) 4 orc priests (D:4) 2 hounds A gnoll shaman (D:4) An orc wizard (D:4) A hound skeleton (D:2) 9 gnolls 3 river rats (D:5) 4 adders 4 worms A dart slug (D:4) 13 orcs 8 endoplasms 5 giant cockroaches (D:1) 4 goblins 4 hobgoblins 2 jackals (D:4) 3 kobolds 5 quokkas 6 ball pythons 5 bats 2 frilled lizards (D:1) 10 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed a draconian 4 | D:1 | Noticed a merfolk 4 | D:1 | Noticed a dwarf 6 | D:1 | Noticed a tengu 8 | D:1 | Noticed an octopode 8 | D:1 | Noticed a demigod 10 | D:1 | Noticed a ghoul 12 | D:1 | Noticed a spriggan 12 | D:1 | Noticed a vine stalker 14 | D:1 | Noticed a naga 14 | D:1 | Noticed a demonspawn 16 | D:1 | Noticed a formicid 16 | D:1 | Noticed a vampire 18 | D:1 | Noticed a minotaur 18 | D:1 | Noticed a gargoyle 20 | D:1 | Noticed a human 22 | D:1 | Noticed a troll 22 | D:1 | Noticed an elf 24 | D:1 | Noticed a felid 26 | D:1 | Noticed an ogre 536 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 730 | D:1 | Learned a level 2 spell: Searing Ray 1152 | D:1 | Found a faded altar of an unknown god. 1363 | D:1 | Reached XP level 3. HP: 14/19 MP: 7/10 2159 | D:2 | Reached XP level 4. HP: 23/24 MP: 3/11 2410 | D:3 | Noticed an ice beast 2418 | D:3 | Killed an ice beast 2419 | D:3 | Reached skill level 5 in Conjurations 2419 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/13 3159 | D:4 | Reached XP level 6. HP: 24/32 MP: 6/15 3160 | D:4 | Reached skill level 5 in Spellcasting 3364 | D:4 | Reached skill level 5 in Stealth 3472 | D:4 | Reached skill level 5 in Dodging 3772 | D:4 | Reached XP level 7. HP: 28/36 MP: 5/17 4156 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4181 | D:4 | Found a radiant altar of Vehumet. 4184 | D:4 | Became a worshipper of Vehumet 4647 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 4840 | D:5 | Entered Level 5 of the Dungeon 4913 | D:5 | Found a shimmering blue altar of Sif Muna. 5147 | D:5 | Noticed Prince Ribbit 5182 | D:5 | Killed Prince Ribbit 5183 | D:5 | Reached XP level 8. HP: 4/41 MP: 12/20 5186 | D:5 | HP: 2/41 [orc/boomerang (2)] 5743 | D:5 | Noticed Eustachio 5756 | D:5 | Killed Eustachio 5758 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms, nicolae_ecumenical_lake_church, hex_intersection, minmay_octomino_j4 D:2: layout_rooms D:3: layout_loops_ring, minivault_25 D:4: layout_basic, mainiacjoe_overflow_swirl, mainiacjoe_overflow_alcove_2 D:5: layout_cave_pools, nicolae_sif_muna_condensation, kennysheep_slug_shrine, lightli_sewer_entry_pipes, uniq_grinder, uniq_prince_ribbit1, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 6 7 | 7.0 Dodging | 3 4 5 6 | 6.5 Spellcasting | 4 5 6 7 | 7.2 Conjurations | 5 6 7 | 7.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Club | 5 | | || 5 Unarmed | 5 | | || 5 Dagger | 19 | | || 19 Long sword | | | 10 || 10 Cast: Magic Dart | 41 | 16 | 13 || 70 Searing Ray | 12 | 19 | 25 || 56 Use: Scroll | | 6 | 4 || 10 Stab: Sleeping | 2 | | || 2 Armor: Robe | 11 | 7 | 23 || 41 Dodge: Dodged | 37 | 20 | 34 || 91 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5796 | 5704 | 92 | 136 | 4598 | 5 | 1159.2 | Dungeon | 5796 | 5704 | 92 | 136 | 4598 | 5 | 1159.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2005 daAuts D:1: 1782 daAuts D:3: 729 daAuts D:5: 669 daAuts D:2: 609 daAuts