Dungeon Crawl Stone Soup version 0.28-a0-1510-gd0f6b136d3 (webtiles) character file. Game seed: 14771091083629215099 19 hgbash the Conjurer (level 2, -5/18 HPs) Began as an Octopode Conjurer on Jan 15, 2022. Slain by Terence (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:04 (1494 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 1494, Time: 00:04:05 Health: -5/18 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 1/5 EV: 13 Int: 20 God: Gold: 39 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . b - amulet of magic regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.49/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Jewellery b - an amulet of magic regeneration (around mantle) Scrolls d - a scroll of identify Potions a - 2 potions of lignification Skills: + Level 0.4 Fighting + Level 2.1 Dodging * Level 3.2 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence shouts! You hear a shout! Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club. You see here a scroll of identify. d - a scroll of identify Jessica shouts! You hear a shout! x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence! Terence is severely wounded. Terence drinks a potion. Terence is healed! The searing ray hits Terence. Terence is moderately wounded. A quokka comes into view. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence (Press . to maintain the ray.) Terence drinks a potion. Terence is healed! Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 flail! Ouch! That really hurt! You die... .# ....... ...##... ........###+##+# ...............##.# ##.##...##.@......#. .....<.....@@....... #..........$....##. .##......##..### ##.#.##.##.#... #..........#.## ##<#.##.#### # #....##.# #......... ###.....## You could see Terence and Jessica. Vanquished Creatures A dart slug (D:1) 6 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A ball python (D:1) A frilled lizard (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 368 | D:1 | Reached XP level 2. HP: 3/17 MP: 0/5 371 | D:1 | Learned a level 2 spell: Searing Ray 1482 | D:2 | Noticed Terence 1486 | D:2 | Noticed Jessica 1494 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_slurped_away, uniq_jessica, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Fighting | | 0.4 Dodging | | 2.1 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 11 Tentacles || 4 Constrict || 3 Punch || 1 Dagger || 7 Cast: Magic Dart || 13 Searing Ray || 2 Use: Scroll || 1 Stab: Sleeping || 3 Armor: Skin || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1493 | 1471 | 22 | 0 | 1312 | 2 | 746.5 | Dungeon | 1493 | 1471 | 22 | 0 | 1312 | 2 | 746.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1477 daAuts D:2: 15 daAuts