Dungeon Crawl Stone Soup version 0.29-a0-356-g7bc237e783 (webtiles) character file. Game seed: 18226353001741757234 25 hgbash the Conjurer (level 2, 0/22 HPs) Began as a Draconian Conjurer on Apr 25, 2022. Slain by a hobgoblin ... wielding a +1 falchion of electrocution (15 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (1536 turns). hgbash the Conjurer (Draconian Conjurer) Turns: 1536, Time: 00:04:00 Health: 0/22 AC: 4 Str: 9 XL: 2 Next: 86% Magic: 0/5 EV: 12 Int: 18 God: Gold: 27 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Potions a - a potion of magic b - a potion of curing {unknown} d - a potion of flight {unknown} Skills: + Level 0.6 Fighting * Level 0.4 Maces & Flails + Level 2.0 Dodging + Level 2.0 Stealth - Level 0.4 Unarmed Combat * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History A quokka comes into view. You see here a jackal corpse. There is a stone staircase leading up here. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is severely wounded. (Press . to maintain the ray.) The searing ray hits the quokka. You kill the quokka! You start resting. Magic restored. You start resting. A hobgoblin comes into view. It is wielding a +1 falchion of electrocution. The hobgoblin shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +1 falchion of electrocution and wearing a +0 ring mail (81% to hit) The searing ray hits the hobgoblin. The hobgoblin is lightly wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. The searing ray hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. You finish channelling your searing ray. The hobgoblin hits you with a +1 falchion of electrocution! You are electrocuted! Ouch! That really hurt! You die... #.# #.# #.# #.# #.# #.# #.# ###.######.# ........÷g@# ....######## # You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) 2 quokkas (D:2) 3 ball pythons (D:1) 4 bats (D:1) A kobold (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 858 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 1453 | D:2 | Learned a level 2 spell: Searing Ray 1536 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | | 0.6 Maces & Flails | | 0.4 Unarmed Combat | | 0.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 36 Tailslap || 4 Club || 12 Cast: Magic Dart || 30 Searing Ray || 2 Stab: Sleeping || 1 Armor: Skin || 60 Dodge: Dodged || 122 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1539 | 1539 | 0 | 816 | 492 | 2 | 769.5 | Dungeon | 1539 | 1539 | 0 | 816 | 492 | 2 | 769.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1208 daAuts D:2: 330 daAuts