Dungeon Crawl Stone Soup version 0.30-a0-159-g068b764562 (webtiles) character file. Game seed: 3257841208088299608 21 hgbash the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Sept 27, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:17 (930 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 930, Time: 00:02:20 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 83% Magic: 4/5 EV: 13 Int: 20 God: Gold: 15 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 broad axe rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons b - a +0 broad axe (weapon) Scrolls c - a scroll of enchant armour {unknown} d - 3 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Potions a - a potion of magic Skills: + Level 0.3 Fighting + Level 0.2 Axes + Level 2.2 Dodging * Level 3.2 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A jackal comes into view. The jackal bites you but does no damage. You hit the jackal. Your grab misses the jackal. You squeeze the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal. You kill the jackal! You hit the jackal. The jackal misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You barely miss the jackal. The jackal closely misses you. x2 You closely miss the jackal. Your grab misses the jackal. The jackal bites you. x2 You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal barks! The jackal bites you. The jackal closely misses you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal bites you. The jackal barely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. You die... +........###.♣♣ ###...........♣♣ #............♣♣ ...............♣ ....####...####..♣ .... ###...# .. ... #.....# #....## #..)@# #...h# #..... ........ ..>.!...... .....?.....# ...........# ###.....#### You could see a jackal. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 197 | D:1 | Reached XP level 2. HP: 9/17 MP: 5/5 930 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, serial_shops, nicolae_shop_stone, dilly_ecumenical_altar_fadedgnrine Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Fighting | | 0.3 Axes | | 0.2 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 6 Broad axe || 32 Constrict || 7 Tentacles || 5 Punch || 1 Cast: Magic Dart || 2 Stab: Sleeping || 2 Armor: Skin || 7 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 948 | 948 | 0 | 0 | 811 | 1 | 948.0 | Dungeon | 948 | 948 | 0 | 0 | 811 | 1 | 948.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 948 daAuts