Dungeon Crawl Stone Soup version 0.30-a0-313-gae38170b09 (webtiles) character file. Game seed: 3863218107162496231 7 hgbash the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Oct 26, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:27 (189 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 189, Time: 00:01:30 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 4% Magic: 2/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 short sword (weapon) Potions a - a potion of magic Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Necrotise Necr 8% 1d4 16% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your Stealth skill increases to level 3! You have reached level 2! The jackal closely misses you. The jackal attacks as you move away! The jackal bites you. The jackal closely misses you. There is an open door here. The jackal attacks as you move away! The jackal closely misses you. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal, but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal misses you. The jackal attacks as you move away! The jackal closely misses you. The jackal completely misses you. The jackal attacks as you move away! The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. You die... #h########## #h# #.# ######K# #...hhh# #h###### #.# #.# ### ### #.## #@## #.## #..## #hh## #..## #...## #Kh.###...## #....## #....##.<..## #.....## #.....'.....# #..#...## #'#####+##### #..##...## #.## #.## #..###...## #..## #..## #..# ##.h.###...###...## You could see 3 jackals and a kobold. Vanquished Creatures A ball python (D:1) A bat (D:1) An endoplasm (D:1) A jackal (D:1) A quokka (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 177 | D:1 | Reached XP level 2. HP: 7/17 MP: 3/5 189 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_triangle_fractal, layout_basic, minmay_misc_feat_doors Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Short sword || 6 Unarmed || 5 Tentacles || 3 Constrict || 2 Punch || 1 Cast: Magic Dart || 7 Stab: Sleeping || 2 Armor: Skin || 7 Dodge: Dodged || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 188 | 188 | 0 | 0 | 98 | 1 | 188.0 | Dungeon | 188 | 188 | 0 | 0 | 98 | 1 | 188.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 188 daAuts