Dungeon Crawl Stone Soup version 0.30-a0-422-g946f4849ff (webtiles) character file. Game seed: 16200819238863611378 45 hgbash the Conjurer (level 3, 0/22 HPs) Began as an Octopode Conjurer on Dec 7, 2022. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon on Dec 8, 2022. The game lasted 00:05:54 (1078 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 1078, Time: 00:05:54 Health: 0/22 AC: 1 Str: 6 XL: 3 Next: 64% Magic: 2/6 EV: 13 Int: 22 God: Gold: 53 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) b - a +0 dagger c - a +0 club Jewellery g - an amulet of guardian spirit Scrolls d - a scroll of identify Potions e - a potion of haste f - a potion of magic Skills: + Level 0.5 Fighting + Level 0.9 Maces & Flails + Level 2.2 Dodging * Level 3.5 Stealth * Level 2.3 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Hailstorm Conj/Ice 12% 3d5 16% 3 Sublimation of Blood Necr 2% N/A 21% 2 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Ice Form Ice/Tmut 2% N/A 78% 4 Petrify Tmut/Erth 2% N/A 78% 4 Irradiate Conj/Tmut 6% 3d13 83% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 HP restored. There is a stone staircase leading up here. You open the door. 3 gnolls come into view. The gnoll shouts! x2 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you with a +0 whip! You hit the gnoll. You kill the gnoll! The gnoll hits you with a +0 club. You hit the gnoll but do no damage. Your grab misses the gnoll. The gnoll hits you with a +0 club. You barely miss the gnoll. You grab the gnoll. You constrict the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You thump the gnoll! The gnoll is severely wounded. You constrict the gnoll. The gnoll closely misses you. The gnoll hits you with a +0 club. You die... ........... ......... #....... #...... ..... #....... ... #....... #)# #.....[. #g## #....... ######@)########....... ................#....... ...######...###.#....... ########.###.#....... ...........#.##...#.. ########...#.##...#.. ######...##...#.. #.....<...#<..... #.........#...... You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 7 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) 4 hobgoblins A kobold (D:1) A ball python (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 343 | D:1 | Reached XP level 2. HP: 6/17 MP: 0/5 348 | D:1 | Learned a level 2 spell: Searing Ray 948 | D:1 | Upgraded the game from 0.30-a0-414-gcb316572d5 to | 0.30-a0-422-g946f4849ff 1033 | D:2 | Reached XP level 3. HP: 16/21 MP: 6/6 1078 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, chequers_mini_garden, minivault_11, hangedman_glass_teeth D:2: layout_basic, basic_altar Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Fighting | | 0.5 Maces & Flails | | 0.9 Dodging | | 2.2 Spellcasting | | 2.3 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Club || 29 Unarmed || 7 Constrict || 7 Tentacles || 5 Mace || 7 Cast: Magic Dart || 16 Searing Ray || 2 Use: Scroll || 2 Stab: Sleeping || 3 Armor: Skin || 4 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1087 | 1080 | 7 | 0 | 861 | 2 | 543.5 | Dungeon | 1087 | 1080 | 7 | 0 | 861 | 2 | 543.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 965 daAuts D:2: 121 daAuts