Dungeon Crawl Stone Soup version 0.30-a0-622-gddc90eaa04 (webtiles) character file. Game seed: 4625971718795489771 13 hgbash the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Jan 10, 2023. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:11 (377 turns). hgbash the Conjurer (Deep Elf Conjurer) Turns: 377, Time: 00:03:12 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 24% Magic: 7/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire + . . SeeInvis . a - +0 arbalest rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . f - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn g - ring of protection from fire MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 arbalest (weapon) b - a +0 club c - a +0 dagger Armour f - a +0 robe (worn) Jewellery g - a ring of protection from fire (left hand) Scrolls e - a scroll of teleportation {unknown} Potions d - a potion of magic h - a potion of flight {unknown} Skills: + Level 0.2 Fighting + Level 0.0 Maces & Flails + Level 0.3 Ranged Weapons + Level 2.5 Dodging * Level 2.9 Stealth - Level 0.1 Unarmed Combat * Level 3.2 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (32% to hit) You shoot a bolt. The bolt hits the quokka. The quokka is heavily wounded. The quokka bites you. The endoplasm misses you. The quokka barely misses you. The quokka attacks as you move away! The quokka barely misses you. Fire: a) +0 arbalest Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 32% to hit) You shoot a bolt. The bolt hits the endoplasm. The endoplasm is severely wounded. The endoplasm hits you but does no damage. The endoplasm hits you. Fire: a) +0 arbalest Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 32% to hit) You shoot a bolt. The bolt hits the endoplasm but does no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Fire: a) +0 arbalest Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 32% to hit) You shoot a bolt. The bolt hits the quokka but does no damage. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ###..#.#.........# #........###.###.# #......### #.# #.# ..#....# #.###>## .....#... ..##...## ###..##### ###.....# #..# #.....# ...# #.....# ##... ##.@.## ##r## #r# #....# +........ ####...... #....... #.......# #.......# You could see a quokka and a rat. Vanquished Creatures 4 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 297 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 300 | D:1 | Learned a level 2 spell: Searing Ray 377 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_corners Action || total -------------------------++------- Melee: Club || 1 Fire: Arbalest || 14 Cast: Magic Dart || 12 Armor: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 387 | 387 | 0 | 0 | 299 | 1 | 387.0 | Dungeon | 387 | 387 | 0 | 0 | 299 | 1 | 387.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 387 daAuts