Dungeon Crawl Stone Soup version 0.30-a0-800-g7c544603b3 (webtiles) character file. Game seed: 10476530985691637164 58 hgbash the Conjurer (level 4, -6/27 HPs) Began as an Octopode Conjurer on Feb 23, 2023. Killed from afar by Sigmund (11 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:07:02 (953 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 953, Time: 00:07:02 Health: -6/27 AC: 1 Str: 8 XL: 4 Next: 2% Magic: 0/7 EV: 12 Int: 20 God: Gold: 80 SH: 3 Dex: 10 Spells: 1/7 levels left rFire . . . SeeInvis . i - +0 spear rCold . . . Faith . j - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons c - a +0 mace g - a +0 dagger i - a +0 spear (weapon) Armour j - a +0 buckler (worn) Magical Staves f - a staff of death Jewellery m - a ring of positive energy Scrolls b - a scroll of poison d - a scroll of fog Potions a - 2 potions of magic h - a potion of cancellation {unknown} k - a potion of heal wounds {unknown} l - a potion of invisibility {unknown} Skills: + Level 0.4 Fighting + Level 0.1(0.3) Polearms + Level 0.4(0.5) Staves + Level 2.3 Dodging * Level 3.3 Stealth * Level 2.4 Spellcasting * Level 4.2 Conjurations * Level 0.4 Hexes + Level 0.8 Necromancy + Level 0.5 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 5% 2 c - Dazzling Flash Conj/Hex 22% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 48% 2d9 7% 1 Confusing Touch Hex 4% N/A 45% 3 Fulminant Prism Conj/Hex 5% 3d7 61% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 65% 4 Dispel Undead Necr 5% 3d7 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History * * * LOW HITPOINT WARNING * * * Casting: Dazzling Flash (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +1 robe of cold resistance and carrying a wand of flame (11) (blind, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The bat closely misses you. Sigmund zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is moderately wounded. The bat closely misses you. The bat barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +1 robe of cold resistance and carrying a wand of flame (10) (moderately wounded, wandering, blind, hasn't noticed you, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. The bat barely misses you. The bat hits you but does no damage. You catch the helpless Sigmund completely off-guard! You hit Sigmund. Your grab misses Sigmund. Your squeeze misses Sigmund. Sigmund is heavily wounded. Sigmund is no longer blind. The bat hits you but does no damage. Sigmund closely misses you. You closely miss Sigmund. Your grab misses Sigmund. Sigmund is heavily wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. You closely miss Sigmund. Your grab misses Sigmund. Your squeeze misses Sigmund. Sigmund is heavily wounded. The bat hits you but does no damage. Sigmund zaps a wand. The puff of flame hits you! You die... ...........# #.# ............ .##.........# .# ##..#....... . ###......... ## #. ###.#... .......... #. #..... #.####. #.#... #..... .!#... .... #.#..# ...... #....... #..b.# ### #......# #..@##.... .......#######...@..## ......................# ........###....#...##.# ........................ .......#.....##....##.. .#....(#...### ###... . ..........## ..(. .........## .#.. You could see Sigmund and a bat. Vanquished Creatures 2 adders (D:2) A worm (D:2) 2 dart slugs 3 ball pythons (D:1) A bat (D:1) 4 endoplasms 2 giant cockroaches (D:1) 5 hobgoblins A kobold (D:2) 3 quokkas 2 frilled lizards A goblin (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 6/17 MP: 5/5 600 | D:1 | Reached XP level 3. HP: 15/21 MP: 6/6 611 | D:1 | Learned a level 2 spell: Searing Ray 615 | D:1 | Learned a level 3 spell: Dazzling Flash 896 | D:2 | Reached XP level 4. HP: 18/27 MP: 5/7 939 | D:2 | Noticed Sigmund 953 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_rooms, hex_tiny D:2: layout_rooms, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Fighting | | 0.4 Polearms | | 0.1 Staves | | 0.4 Dodging | | 2.3 Spellcasting | | 2.4 Conjurations | | 4.2 Hexes | | 0.4 Necromancy | | 0.8 Evocations | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Tentacles | 19 | 1 || 20 Constrict | 19 | || 19 Spear | 64 | 5 || 69 Staff | 1 | || 1 Punch | 2 | || 2 Cast: Magic Dart | 7 | 1 || 8 Dazzling Flash | 2 | 1 || 3 Searing Ray | | 1 || 1 Use: Scroll | 4 | || 4 Stab: Sleeping | 8 | || 8 Invisible | | 1 || 1 Armour: Skin | 3 | 3 || 6 Dodge: Dodged | 52 | 8 || 60 Block: Buckler | 8 | || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 961 | 892 | 69 | 28 | 525 | 2 | 480.5 | Dungeon | 961 | 892 | 69 | 28 | 525 | 2 | 480.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 716 daAuts D:2: 245 daAuts