Dungeon Crawl Stone Soup version 0.30-a0-847-g17996783a1 (webtiles) character file. Game seed: 13431122133261592154 12 hgbash the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Mar 3, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (351 turns). hgbash the Conjurer (Deep Elf Conjurer) Turns: 351, Time: 00:01:30 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 20% Magic: 6/8 EV: 12 Int: 22 God: Gold: 11 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic e - 2 potions of degeneration {unknown} Skills: + Level 0.2 Fighting + Level 0.1 Short Blades + Level 2.5 Dodging * Level 2.7 Stealth + Level 0.2 Unarmed Combat * Level 3.2 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History A goblin comes into view. It is wielding a +0 club. The endoplasm quivers. The goblin shouts! You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You barely miss the endoplasm. The endoplasm misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The goblin hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The goblin barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm closely misses you. The goblin hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The goblin closely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ###.#.#######+###.#### #.#.# ...... #.###### #.#.# ...... #......# # #.#.# ...... ######.# # #.#.# ......#######.# ###.#.# ..............# ....#.# ..............# ##### ##...g.......# # #....J@...#### #.........# #.........# #.........# #.........# .....####### ####. #. You could see an endoplasm and a goblin. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 212 | D:1 | Learned a level 2 spell: Searing Ray 351 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic Action || total ---------------------------++------- Melee: Club || 11 Dagger || 11 Cast: Magic Dart || 10 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 353 | 353 | 0 | 0 | 257 | 1 | 353.0 | Dungeon | 353 | 353 | 0 | 0 | 257 | 1 | 353.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 353 daAuts