Dungeon Crawl Stone Soup version 0.30-a0-949-g53dc5368d7 (webtiles) character file. Game seed: 11399006748423195090 1 hgbash the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Mar 27, 2023. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (26 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 26, Time: 00:00:16 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . (no ring) rCorr . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of identify {unknown} Potions a - a potion of magic Skills: + Level 0.0 Fighting + Level 2.0 Dodging * Level 2.7 Stealth + Level 0.0 Unarmed Combat * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History b - a scroll labelled HESAFO WAITE You open the door. A quokka comes into view. A quokka is nearby! A bat comes into view. There is an open door here. Found a book of Spatial Translocations. The bat closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat misses you. The bat closely misses you. The quokka bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! The quokka barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The quokka barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The quokka bites you. You tentacle-slap the quokka but do no damage. Your grab misses the quokka. Your squeeze misses the quokka. The quokka closely misses you. x2 You closely miss the quokka. Your grab misses the quokka. The quokka bites you. You die... #######+###### #.....:.......# #.............# #.............# #.............# #.............# #....r........# #...†.@.......# #.............# #######'####### ###.# #######...###### ................. ########.########. #..........(...# ##............#.# You could see a quokka. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 26 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, hellmonk_ecumenical_altar_run_dry Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 26 | 0 | 0 | 15 | 1 | 26.0 | Dungeon | 26 | 26 | 0 | 0 | 15 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 26 daAuts