Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 10412929171430186267 933 hgbash the Magician (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on June 30, 2023. Shot with an arrow by a centaur (14 damage) ... on level 5 of the Dungeon. The game lasted 00:20:26 (3787 turns). hgbash the Magician (Deep Elf Conjurer) Turns: 3787, Time: 00:20:27 Health: 0/36 AC: 4 Str: 6 XL: 7 Next: 86% Magic: 14/28 EV: 17 Int: 23 God: Gold: 290 SH: 0 Dex: 13 Spells: 3/19 levels left rFire . . . b - +1 short sword (drain) rCold . . . (no shield) rNeg . . . f - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . p - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ h - +5 ring of evasion HPRegen 0.26/turn n - ring of magical power MPRegen 0.21/turn %: no passive effects @: lethally poisoned (0 -> -3), very slightly contaminated A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 290 gold pieces. Inventory: Hand Weapons a - a +0 falchion b - a +1 short sword of draining (weapon) c - a +0 sling r - a +0 short sword Missiles i - 3 atropa-tipped darts (quivered) q - 6 javelins Armour f - a +0 robe (worn) j - a +0 helmet (worn) k - the +1 helmet of Lethargy {Harm rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. p - a +0 pair of gloves (worn) Jewellery h - a +5 ring of evasion (left hand) l - a +4 ring of slaying n - a ring of magical power (right hand) Wands y - a wand of paralysis (6) Scrolls g - a scroll of summoning s - 2 scrolls of teleportation t - a scroll of fog {unknown} u - a scroll of identify v - 2 scrolls of magic mapping {unknown} Potions d - 2 potions of degeneration {unknown} e - 2 potions of attraction m - 4 potions of berserk rage o - a potion of lignification w - a potion of mutation {unknown} x - a potion of curing {unknown} Skills: + Level 2.7 Short Blades - Level 2.4 Dodging + Level 4.8 Stealth * Level 6.8 Spellcasting * Level 6.6 Conjurations * Level 2.3 Hexes * Level 3.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Hailstorm Conj/Ice 32% 3d8 2% 3 d - Dazzling Flash Conj/Hex 56% N/A 3% 3 e - Frozen Ramparts Ice 52% 1d8 4% 3 f - Fulminant Prism Conj/Hex 14% 3d9 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: The Shining One Message History You conjure a prism of explosive energy! A fulminant prism comes into view. The black bear growls angrily. You hear a shout! A centaur comes into view. The black bear bites your fulminant prism. The black bear claws your fulminant prism. x2 Your fulminant prism crackles loudly. The black bear bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the black bear! The black bear is heavily wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. You hear a bark! You hear a shout! Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (heavily wounded, 86% to hit) The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The searing ray hits the black bear! You kill the black bear! The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +1 dagger of venom and wearing a +0 robe (81% to hit) The searing ray hits the wight! The wight is severely damaged. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. The wight hits you but does no damage. You are poisoned. The searing ray misses the wight. You feel sick. The centaur shoots an arrow. The arrow hits you! You die... ..... . #### ## #### ##. #... .. # #.. #..##. # #.# ###c.#. # #.#####....... .. # #.##..... ...# .# # #....# #..##..#. # ###....# #........ # #...#..# ##@##.##.. ####.####.## #.z#.....# .....# #..## #........# ##########..# #..#...#.. ........###.###..##.##. ........# #..†......(.. ........# ###.....####. ...)....# #####..... . ........# ##### You could see a centaur and a wight. Vanquished Creatures Grinder (D:3) Duvessa (D:5) An ice beast (D:5) A water moccasin (D:5) A black bear (D:5) An ogre (D:5) Dowan (D:5) 2 orc wizards (D:5) 2 iguanas (D:5) An adder (D:3) A shadow imp (D:5) 3 worms (D:2) 5 dart slugs 4 orcs 4 bats 8 endoplasms 5 giant cockroaches 6 goblins 7 hobgoblins 2 kobolds (D:1) 5 quokkas 3 ball pythons 4 frilled lizards 10 rats 79 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 80 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 121 | D:2 | Learned a level 2 spell: Searing Ray 776 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1490 | D:2 | Identified the +1 helmet of Lethargy {Harm rCorr} 1711 | D:2 | Reached skill level 1 in Short Blades 1711 | D:2 | Reached skill level 5 in Conjurations 2076 | D:2 | Reached XP level 4. HP: 24/24 MP: 12/12 2242 | D:3 | Learned a level 3 spell: Hailstorm 2403 | D:3 | Noticed Grinder 2418 | D:3 | Killed Grinder 2419 | D:3 | Reached skill level 5 in Spellcasting 2419 | D:3 | Reached XP level 5. HP: 15/28 MP: 8/14 2419 | D:3 | Reached XP level 6. HP: 18/32 MP: 8/16 2922 | D:4 | Found a glowing golden altar of the Shining One. 2975 | D:4 | You fall into a shaft and drop 1 floor! 2975 | D:5 | Entered Level 5 of the Dungeon 3050 | D:5 | Noticed Duvessa 3050 | D:5 | Noticed Dowan 3101 | D:5 | Killed Duvessa 3104 | D:5 | Killed Dowan 3213 | D:5 | Noticed a water moccasin 3225 | D:5 | Killed a water moccasin 3226 | D:5 | Reached XP level 7. HP: 21/36 MP: 17/18 3315 | D:5 | Learned a level 3 spell: Dazzling Flash 3326 | D:5 | Learned a level 3 spell: Frozen Ramparts 3331 | D:5 | Learned a level 4 spell: Fulminant Prism 3403 | D:5 | Reached skill level 1 in Hexes 3787 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic D:2: layout_rooms D:3: layout_rooms, uniq_grinder D:4: layout_basic, mainiacjoe_overflow_catwalk_spiral, tso_metal_star, eino_small_chamber_without_monster, minmay_crossroads D:5: layout_rooms, hangedman_decor_clover_reticule, nrook_mini_vaults, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.8 Spellcasting | 4 5 6 | 6.8 Short Blades | 1 2 | 2.7 Conjurations | 5 6 | 6.6 Ice Magic | 2 3 | 3.9 Hexes | 2 | 2.3 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Short sword | 29 | 7 | || 36 Falchion | | 23 | || 23 Cast: Magic Dart | 43 | 5 | 1 || 49 Searing Ray | 16 | 12 | 10 || 38 Hailstorm | | 1 | 1 || 2 Fulminant Prism | | | 1 || 1 Use: Potion | 1 | | || 1 Scroll | | 7 | || 7 Stab: Sleeping | 3 | 2 | || 5 Distracted | | 1 | || 1 Armour: Robe | 10 | 5 | 2 || 17 Dodge: Dodged | 35 | 33 | 14 || 82