Dungeon Crawl Stone Soup version 0.31-a0-765-g67fe2935dc (webtiles) character file. Game seed: 10950007820109237517 12 hgbash the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Sept 15, 2023. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (963 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 963, Time: 00:02:44 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 33% Magic: 1/5 EV: 13 Int: 20 God: Gold: 67 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . b - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) Missiles e - 6 poisoned darts (quivered) Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} Skills: + Level 0.2 Fighting + Level 2.1 Dodging + Level 2.9 Stealth + Level 0.2 Unarmed Combat * Level 2.1 Spellcasting * Level 4.1 Conjurations * Level 0.5 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund misses you. The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is almost dead. You finish channelling your searing ray. Sigmund gestures at you while chanting. The magic dart hits you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Sigmund closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 75% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 75% to hit) You miscast Searing Ray. Nothing appears to happen. Sigmund casts a spell at you. You resist with significant effort. You hit Sigmund but do no damage. You grab Sigmund. You squeeze Sigmund, but do no damage. Sigmund is almost dead. You constrict Sigmund. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. .. .. .## ..# ...####.####... #..........)#. #<# ... #.##..# #@...# #@.#..# ....#.## #.##.. # ?.. #.. ### ..## #.# #.# You could see Sigmund. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 2 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 4 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 326 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 330 | D:1 | Learned a level 2 spell: Searing Ray 953 | D:2 | Noticed Sigmund 963 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_corners, roderic_roman_lattice D:2: layout_rooms, uniq_robin, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 13 Hand axe || 18 Constrict || 6 Tentacles || 5 Punch || 1 Cast: Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 6 Armour: Skin || 11 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 967 | 930 | 37 | 0 | 776 | 2 | 483.5 | Dungeon | 967 | 930 | 37 | 0 | 776 | 2 | 483.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 956 daAuts D:2: 11 daAuts