Dungeon Crawl Stone Soup version 0.31-a0-925-g0a390f2509 (webtiles) character file. Game seed: 17053227886495806468 9 hgbash the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Oct 18, 2023. Slain by a frilled lizard (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:33 (382 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 382, Time: 00:01:34 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 12% Magic: 4/5 EV: 13 Int: 20 God: Gold: 47 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . c - +1 mace (heavy) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +1 heavy mace (weapon) Scrolls d - a scroll of identify {unknown} e - a scroll of acquirement {unknown} Potions a - a potion of magic Skills: + Level 0.2 Fighting - Level 2.0 Dodging * Level 3.0 Stealth + Level 0.3 Unarmed Combat * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The frilled lizard bites you but does no damage. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The bat misses you. The frilled lizard bites you. The endoplasm closely misses you. The bat hits you but does no damage. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The bat barely misses you. The frilled lizard misses you. The endoplasm barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat attacks as it pursues you! The bat hits you but does no damage. The bat misses you. The frilled lizard attacks as it pursues you! The frilled lizard bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * You closely miss the frilled lizard. Your grab misses the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard closely misses you. The frilled lizard bites you. You die... # #....##.####.#.##.##.... ####.#............#..#.#####. .............######..#.....[. .......)†....# #..#..##### #######......# #.......... #.....J# ##.#..##### ######b# #.#..# #l# #.#..# #@# ####.#..# #.# #......###### #.# #.##...##.... #.# #.#######.##. #.# #.# ##..### #.####.### #<.## ##########........# #..# #............##.#.# ##.## #....####......(#.# #..## You could see an endoplasm, a bat and a frilled lizard. Vanquished Creatures 4 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 312 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 382 | D:1 | Slain by a frilled lizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, minivault_24, minivault_11 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Fighting | | 0.2 Dodging | | 2.0 Unarmed Combat | | 0.3 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Mace || 17 Constrict || 2 Tentacles || 1 Punch || 1 Cast: Magic Dart || 5 Stab: Sleeping || 4 Armour: Skin || 24 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 398 | 398 | 0 | 0 | 285 | 1 | 398.0 | Dungeon | 398 | 398 | 0 | 0 | 285 | 1 | 398.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 398 daAuts