Dungeon Crawl Stone Soup version 0.31-a0-1206-g41278d8d1d (webtiles) character file. Game seed: 13729067806326665671 68 hgbash the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Dec 14, 2023. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:11:14 (2262 turns). hgbash the Conjurer (Deep Elf Conjurer) Turns: 2262, Time: 00:11:15 Health: -3/24 AC: 3 Str: 12 XL: 4 Next: 1% Magic: 2/12 EV: 12 Int: 23 God: Gold: 114 SH: 0 Dex: 13 Spells: 3/11 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . j - +0 robe rPois . (no helmet) rElec . k - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of magic regeneration Stlth ++ l - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.53/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons a - a +0 mace b - a +0 dagger (weapon) Missiles g - 6 poisoned darts (quivered) Armour j - a +0 robe (worn) k - a +0 cloak (worn) Jewellery h - an amulet of magic regeneration (around neck) l - a +6 ring of strength (left hand) Scrolls e - a scroll of fear f - 2 scrolls of torment m - a scroll of vulnerability {unknown} p - a scroll of noise {unknown} q - a scroll of identify Potions c - 2 potions of brilliance d - a potion of magic i - 2 potions of curing n - a potion of heal wounds {unknown} o - a potion of lignification {unknown} Skills: + Level 0.6 Fighting + Level 2.8 Dodging * Level 3.3 Stealth + Level 0.4 Unarmed Combat * Level 4.1 Spellcasting + Level 4.7 Conjurations + Level 0.4 Hexes + Level 0.3 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Wereblood Tmut 6% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 11% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Sublimation of Blood Necr 4% N/A 16% 2 Frozen Ramparts Ice 8% 1d2 30% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Summon Ice Beast Ice/Summ 4% N/A 71% 4 Simulacrum Ice/Necr 2% N/A 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Message History (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is severely wounded. The searing ray misses the orc. The searing ray hits the orc priest! The orc priest is heavily wounded. The orc hits you with a +0 dagger. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. The searing ray misses the orc. The orc priest closely misses you. The searing ray hits the orc priest. The orc priest is almost dead. The searing ray hits the orc! You kill the orc! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You have reached level 4! You feel clever. The searing ray misses the orc priest. You finish channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ♣.......#. #.....oo# . ... #..)....# .## ... ........# ..# .... #.....o.# #.# .... #.......# #.#####..# #.......# ##.....>. ###.#.#.####.$###.# ..............)o@.# ..##......###.##### #..##.....# #.# ..........# #.. ............##.# #####....... .. #.##..... .#. #........ ... You could see an orc priest. Vanquished Creatures An adder (D:2) 2 worms (D:2) 4 orcs (D:3) 5 bats 4 endoplasms 3 goblins 2 hobgoblins (D:1) 7 jackals 2 kobolds A quokka (D:3) 4 ball pythons 2 frilled lizards (D:2) 8 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 274 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 303 | D:1 | Learned a level 2 spell: Searing Ray 492 | D:1 | Found Seutt's Distillery. 912 | D:2 | Reached XP level 3. HP: 20/20 MP: 10/10 916 | D:2 | Learned a level 3 spell: Dazzling Flash 1082 | D:2 | Learned a level 2 spell: Wereblood 2262 | D:3 | Reached XP level 4. HP: 7/24 MP: 3/12 2262 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_ring, serial_shops, nicolae_square_shop D:2: layout_loops_ring D:3: layout_rooms, serial_forest, infiniplex_forest_clump_C, infiniplex_forest_lined_1, infiniplex_forest_side_room, infiniplex_forest_lined_1, infiniplex_forest_zigzag_1, goddamned_bats Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Spellcasting | 4 | 4.1 Fighting | | 0.6 Dodging | | 2.8 Unarmed Combat | | 0.4 Conjurations | | 4.7 Hexes | | 0.4 Transmutations | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 30 | || 30 Unarmed | 1 | || 1 Cast: Magic Dart | 44 | || 44 Searing Ray | 7 | || 7 Dazzling Flash | 1 | || 1 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 22 | || 22 Dodge: Dodged | 28 | || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2260 | 2224 | 36 | 132 | 1714 | 3 | 753.3 | Dungeon | 2260 | 2224 | 36 | 132 | 1714 | 3 | 753.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1110 daAuts D:1: 839 daAuts D:3: 310 daAuts