Dungeon Crawl Stone Soup version 0.31-a0-1237-gabc64e778c (webtiles) character file. Game seed: 1202512164906802116 9 hgbash the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Dec 15, 2023. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (180 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 180, Time: 00:01:33 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 16% Magic: 5/5 EV: 13 Int: 20 God: Gold: 17 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 short sword c - a +0 dagger (weapon) Scrolls b - a scroll of noise {unknown} d - a scroll of identify {unknown} Skills: + Level 0.2 Fighting + Level 2.1 Dodging * Level 3.0 Stealth + Level 0.2 Unarmed Combat * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin hits you. A hobgoblin comes into view. An endoplasm comes into view. The endoplasm quivers. You hit the hobgoblin. The hobgoblin is moderately wounded. You constrict the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin misses you. The goblin barely misses you. You hit the hobgoblin but do no damage. Your tentacle-slap misses the hobgoblin. You squeeze the hobgoblin, but do no damage. The hobgoblin is severely wounded. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. The goblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! The goblin barely misses you. The goblin hits you with a +0 club. You see here a hobgoblin corpse. The goblin barely misses you. The goblin attacks as it pursues you! The goblin misses you. There is a stone staircase leading down here. The goblin hits you with a +0 club. You climb downwards. There is a stone staircase leading up here. You closely miss the goblin. Your grab misses the goblin. The goblin hits you with a +0 club. You hit the goblin. Your grab misses the goblin. The goblin is moderately wounded. The goblin closely misses you. You barely miss the goblin. Your grab misses the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the goblin. Your grab misses the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You die... ###+# ###.... .......#####.# #....@g....# #....####### #.... #.... ###.. ... #... #..^ You could see a goblin. Vanquished Creatures 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 92 | D:1 | Reached XP level 2. HP: 4/17 MP: 3/5 101 | D:1 | Learned a level 2 spell: Searing Ray 180 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_rooms, chequers_serial_rivers_small_a D:2: mumra_celtic_spiral_tile, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.2 Dodging | | 2.1 Unarmed Combat | | 0.2 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Dagger || 19 Constrict || 6 Tentacles || 4 Unarmed || 3 Cast: Magic Dart || 4 Use: Potion || 1 Armour: Skin || 14 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 179 | 179 | 0 | 0 | 84 | 2 | 89.5 | Dungeon | 179 | 179 | 0 | 0 | 84 | 2 | 89.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 175 daAuts D:2: 3 daAuts