Dungeon Crawl Stone Soup version 0.31-a0-1570-g93c622d222 (webtiles) character file. Game seed: 10544476715209536843 8 hgbash the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on Jan 4, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:03 (80 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 80, Time: 00:01:04 Health: -2/17 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 2/5 EV: 13 Int: 20 God: Gold: 8 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Scrolls b - 3 scrolls of fear {unknown} Potions a - a potion of magic Skills: + Level 0.2 Fighting + Level 2.0 Dodging * Level 3.0 Stealth + Level 0.2 Unarmed Combat * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a club. The rat squeaks loudly. The goblin shouts! A quokka comes into view. The rat squeaks loudly. The goblin shouts! The endoplasm quivers. The goblin closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! You hit the rat. You kill the rat! You see here a rat corpse. You hit the quokka. Your grab misses the quokka. The quokka is moderately wounded. The quokka closely misses you. The endoplasm barely misses you. You closely miss the quokka. You grab the quokka. You squeeze the quokka. You kill the quokka! The goblin hits you with a +0 club. The endoplasm hits you. Your Stealth skill increases to level 3! You have reached level 2! You hit the rat. You kill the rat! The goblin hits you with a +0 club. The endoplasm freezes you. You are frozen. The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm misses you. You see here a rat corpse. You hit the endoplasm. The endoplasm is severely wounded. The goblin barely misses you. The endoplasm freezes you. You are frozen. You die... ........# #....#...... ........####.)..##..... ###......#.............. ..................##.... ..................####.. ...............#.......# ..................##### .................... .).....@............ ......Jg............ ...............##... ...............# .. ..........#....# ..........#..... ..........####.. ....#.....# ....#.....# You could see an endoplasm and a goblin. Vanquished Creatures 2 goblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 kobolds (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 78 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 80 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Fighting | | 0.2 Dodging | | 2.0 Unarmed Combat | | 0.2 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Short sword || 12 Unarmed || 8 Constrict || 5 Tentacles || 2 Cast: Magic Dart || 2 Stab: Sleeping || 2 Armour: Skin || 11 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 21 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 21 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts