Dungeon Crawl Stone Soup version 0.32-a0-18-g89e19f1974 (webtiles) character file. Game seed: 15906910287611809995 8 hgbash the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Jan 16, 2024. Slain by a gnoll ... wielding a +0 flail (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:19 (224 turns). hgbash the Conjurer (Draconian Conjurer) Turns: 224, Time: 00:02:20 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 18 God: Gold: 36 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . a - staff of conjuration rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: beast-form A: beast (slay +0), AC +4, unfitting armour, cold-blooded a: Begin Untransformation You were on level 1 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons f - a +0 short sword Missiles c - 6 javelins (quivered) Magical Staves a - a staff of conjuration (weapon) Talismans e - a beast talisman (active) Scrolls b - a scroll of vulnerability {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Staves + Level 0.0 Throwing + Level 1.8 Dodging + Level 1.9 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations + Level 0.3 Evocations * Level 0.2 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 3% 1 b - Searing Ray Conj 48% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 61% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! Items here: $ ( ) †. Items here: $ ( ) †. f - a +0 short sword Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) You feel a surge of power! You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) You feel a surge of power! The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll completely misses you. The gnoll misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the gnoll. Your tail-slap misses the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Your magical contamination has completely faded away. Magic courses through your body. The gnoll hits you with a +0 flail. You die... ##### ....# ###.# #.# #.# ### #.# ######.#### #.#####.....#$..# #.†........###h.# #.......###.#.#g# ##.#+#..........†...# ...# #...######.....# ##### ###.# ........# .# .....>[.. ## .......... .......... ....$...... You could see a gnoll. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 5/20 MP: 3/5 212 | D:1 | Learned a level 2 spell: Searing Ray 224 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_ring, serial_shops, nicolae_shop_stone, nicolae_shop_stone, nicolae_shop_rolling_square, nicolae_shop_gibbet_a_chance, nicolae_shop_hallway_plus, chequers_serial_rivers_micro_d, skrybe_limestone_x Action || total ---------------------------++------- Melee: Staff || 42 Tailslap || 2 Cast: Magic Dart || 6 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 35 Dodge: Dodged || 28 Form: Beast || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 231 | 231 | 0 | 0 | 117 | 1 | 231.0 | Dungeon | 231 | 231 | 0 | 0 | 117 | 1 | 231.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 231 daAuts