Dungeon Crawl Stone Soup version 0.32-a0-18-g89e19f1974 (webtiles) character file. Game seed: 12828278503329768414 23 hgbash the Conjurer (level 2, -3/22 HPs) Began as a Draconian Conjurer on Jan 17, 2024. Slain by Terence ... wielding a +0 falchion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:06 (908 turns). hgbash the Conjurer (Draconian Conjurer) Turns: 908, Time: 00:05:06 Health: -3/22 AC: 4 Str: 9 XL: 2 Next: 75% Magic: 0/5 EV: 12 Int: 18 God: Gold: 15 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . a - +0 whip rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) b - a +0 short sword Talismans g - a maw talisman Scrolls d - a scroll of enchant armour {unknown} e - a scroll of noise i - a scroll of silence {unknown} Potions f - 2 potions of curing {unknown} h - 2 potions of mutation {unknown} Skills: + Level 0.5 Fighting + Level 2.0 Dodging + Level 1.9 Stealth + Level 0.5 Unarmed Combat * Level 2.3 Spellcasting * Level 4.2 Conjurations * Level 0.3 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 26% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Petrify Alch/Erth 2% N/A 87% 4 Irradiate Conj/Alch 4% 3d13 90% 5 Starburst Conj/Fire 4% 6d4 100% 6 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Terence hits you with a +0 falchion. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence says, "You're history." Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 falchion! You die... Terence says, "Time to find some more victims." ########### #.........# #### #.........# ...# #.........# ...# #.........# ...# #.........# ...#####.........####### ...'...........)@@...... ...#####.........##..... ...# #######.### ... ..## ...# . ..# ...### ..# ..... ..# .... ..# .... ..# ... You could see Terence. Vanquished Creatures 2 bats (D:1) 4 endoplasms 3 hobgoblins 2 quokkas 2 ball pythons (D:1) A frilled lizard (D:1) 4 kobolds 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 305 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 717 | D:2 | Learned a level 2 spell: Searing Ray 896 | D:2 | Noticed Terence 908 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms, minmay_misc_feat_square D:2: layout_basic, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.5 Stealth | | 1.9 Unarmed Combat | | 0.5 Spellcasting | | 2.3 Conjurations | | 4.2 Shapeshifting | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 15 Short sword || 22 Whip || 9 Tailslap || 4 Cast: Magic Dart || 24 Searing Ray || 2 Use: Scroll || 3 Potion || 1 Stab: Distracted || 1 Armour: Skin || 32 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 914 | 894 | 20 | 0 | 669 | 2 | 457.0 | Dungeon | 914 | 894 | 20 | 0 | 669 | 2 | 457.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 644 daAuts D:2: 270 daAuts