Dungeon Crawl Stone Soup version 0.32-a0-40-g2adb59ae06 (webtiles) character file. Game seed: 8405762381025891676 23 hgbash the Conjurer (level 2, 0/19 HPs) Began as a Demonspawn Conjurer on Jan 25, 2024. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:36 (339 turns). hgbash the Conjurer (Demonspawn Conjurer) Turns: 339, Time: 00:02:37 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 0/5 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 dagger f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Iskenderun's Battlesphe Conj 17% 2d7 65% 5 Bombard Conj/Erth 4% 9d2 100% 6 Spellforged Servitor Conj/Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal closely misses you. The hobgoblin throws a stone. The stone hits you but does no damage. The jackal attacks as it pursues you! The jackal closely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) The jackal closely misses you. The jackal bites you. Without enough magic to sustain it, your searing ray dissipates. The jackal barely misses you. The jackal barely misses you. The ball python closely misses you. x2 The jackal barely misses you. The ball python bites you. The ball python grabs you. The ball python constricts you. The jackal bites you but does no damage. The ball python bites you but does no damage. The ball python constricts you. You hit the jackal. You kill the jackal! The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The hobgoblin throws a stone. The stone hits you but does no damage. You escape the ball python's grasp. The hobgoblin closely misses you. The ball python closely misses you. The ball python barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the ball python. The ball python is moderately wounded. The ball python barely misses you. The ball python misses you. The hobgoblin hits you. You die... ....................... ##>..#########.. ....... ##.#.#######...##....... ...#....)..#...#..#.#... .#########.#)........... ..# #.#............ ...# #....)#........ ....# ##....#........ ....# #....#@S...... ....# #....#g....... ....# ##....#...####. ....# #..>..#.### #.###.....# . #. #.....# ...#####†....# #..w..#.....# #.......# You could see a hobgoblin and a ball python. Vanquished Creatures A gnoll (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 181 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 181 | D:1 | Reached XP level 2. HP: 5/19 MP: 3/5 260 | D:1 | Learned a level 2 spell: Searing Ray 339 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_rooms Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 24 Short sword || 3 Cast: Magic Dart || 10 Searing Ray || 4 Stab: Sleeping || 1 Armour: Robe || 33 Dodge: Dodged || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 338 | 338 | 0 | 0 | 203 | 1 | 338.0 | Dungeon | 338 | 338 | 0 | 0 | 203 | 1 | 338.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 338 daAuts