Dungeon Crawl Stone Soup version 0.32-a0-43-g058985b245 (webtiles) character file. Game seed: 14571148297979428899 37 hgbash the Apothecary (level 3, -2/25 HPs) Began as a Demonspawn Alchemist on Feb 5, 2024. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:50 (1250 turns). hgbash the Apothecary (Demonspawn Alchemist) Turns: 1250, Time: 00:05:52 Health: -2/25 AC: 3 Str: 10 XL: 3 Next: 23% Magic: 1/6 EV: 12 Int: 15 God: Gold: 84 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . b - +0 short sword rCold . . . (no shield) rNeg . . . n - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... i - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: acrobat @: lethally poisoned (-2 -> -3), very slightly contaminated A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 hand axe b - a +0 short sword (weapon) g - a +0 whip Missiles k - 4 javelins (quivered) Armour e - a +0 pair of gloves (worn) n - a +0 robe (worn) Jewellery i - an amulet of the acrobat (around neck) Scrolls c - 2 scrolls of fear {unknown} f - a scroll of enchant armour {unknown} h - a scroll of poison {unknown} j - a scroll of enchant weapon {unknown} Potions d - a potion of attraction {unknown} l - a potion of haste {unknown} m - a potion of curing {unknown} o - a potion of magic Skills: + Level 0.7 Fighting + Level 2.0 Dodging * Level 2.2 Stealth * Level 2.3 Spellcasting * Level 1.6 Conjurations * Level 0.1 Air Magic * Level 3.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 b - Mercury Vapours Alch/Air 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 48% to hit) The sting hits the adder. The adder is poisoned. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm hits you but does no damage. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * A demonic guardian appears! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm freezes you. You are frozen. You die... .......###############.# .....).# #.......# .......# #.####### .......# #.# .......# #.# ################.# .........# ......5..# .######+@# #J# #.. #.#. #.#.# #.. . #.. .# ... # You could see an endoplasm (poisoned, ally target) and a friendly shadow imp (summoned). Vanquished Creatures An adder (D:2) 3 ball pythons (D:1) 6 endoplasms (D:1) A goblin (D:1) 2 hobgoblins 2 jackals (D:1) A kobold (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 23 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) 2 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 401 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 401 | D:1 | Reached XP level 2. HP: 14/19 MP: 5/5 1063 | D:1 | Learned a level 2 spell: Mercury Vapours 1180 | D:2 | Reached XP level 3. HP: 21/25 MP: 6/6 1250 | D:2 | HP: 1/25 [poisoned by an adder] 1250 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, grunt_decor_junction, chequers_serial_rivers_micro_c D:2: layout_basic, minmay_3d_cube Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.0 Fighting | | 0.7 Spellcasting | | 2.3 Conjurations | | 1.6 Air Magic | | 0.1 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Whip || 71 Unarmed || 4 Short sword || 19 Cast: Sting || 19 Stab: Sleeping || 1 Armour: Robe || 53 Dodge: Dodged || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1255 | 1209 | 46 | 0 | 855 | 2 | 627.5 | Dungeon | 1255 | 1209 | 46 | 0 | 855 | 2 | 627.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1157 daAuts D:2: 97 daAuts