Dungeon Crawl Stone Soup version 0.32-a0-131-g9dbbe29261 (webtiles) character file. Game seed: 15374260305552390921 23 hgbash the Conjurer (level 3, 0/22 HPs) Began as an Octopode Conjurer on Feb 9, 2024. Slain by Sigmund ... wielding a +1 scythe of flaming (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:15 (936 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 936, Time: 00:04:15 Health: 0/22 AC: 1 Str: 8 XL: 3 Next: 0% Magic: 1/6 EV: 13 Int: 20 God: Gold: 60 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . b - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) d - a +0 whip Missiles c - a throwing net Armour g - a +0 buckler Potions a - a potion of magic e - a potion of lignification f - a potion of attraction {unknown} Skills: + Level 0.5 Fighting + Level 2.1 Dodging * Level 3.3 Stealth + Level 0.5 Unarmed Combat * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History HP restored. The rat squeaks loudly. The rat barely misses you. You closely miss the rat. Your grab misses the rat. Your squeeze misses the rat. The rat bites you. You barely miss the rat. Your grab misses the rat. Your squeeze misses the rat. The rat closely misses you. You hit the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You see here a rat corpse. You open the door. Found a buckler. There is an open door here. Sigmund the Dreaded comes into view. He is wielding a +1 scythe of flaming. You see here a +0 buckler. g - a +0 buckler Sigmund shouts! There is an open door here. Sigmund gestures at you while chanting. You resist with significant effort. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you. The searing ray hits something! You finish channelling your searing ray. Something hits you! Something burns you. Something hits you! Ouch! That really hurt! You die... ,,,,,......********* *,,,,,,,, ,,,,,......*########*****,,,,,,,, ,,,,,......##.......,,,,,,,,,,,,, ,,,,,...............,,,,,,,,,**** ,,,,,...............,,,,,,,,,* ,,,,,.........#**********,,,,* ,,,,,.........# ******,,,,* ,,,,,.........#####*,,,,,,,,,* ,,,,,...#.....'.@.#*,,...,,,,**** ,,,,,..,###...###.#*,....,,,,*<,, ,,,,,.,,*,+...+,#†#*,....,,,,**** ,,,,....#.#...#.#.#*.....,,,,* ,,,,....#.#####.#.##.....,,.,* ,,,,......#####.#........,..** ,,,,....#######.#..######...* ,,,,....+.#####............** ,,,,....#.#######....#..##.###### There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 212 | D:1 | Learned a level 2 spell: Searing Ray 907 | D:2 | Reached XP level 3. HP: 21/22 MP: 6/6 918 | D:2 | Noticed Sigmund 936 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic D:2: layout_basic, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Fighting | | 0.5 Dodging | | 2.1 Unarmed Combat | | 0.5 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Short sword || 25 Tentacles || 7 Constrict || 7 Unarmed || 3 Punch || 1 Cast: Magic Dart || 3 Searing Ray || 2 Use: Scroll || 3 Stab: Sleeping || 4 Armour: Skin || 14 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 935 | 911 | 24 | 2 | 723 | 2 | 467.5 | Dungeon | 935 | 911 | 24 | 2 | 723 | 2 | 467.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 763 daAuts D:2: 171 daAuts