Dungeon Crawl Stone Soup version 0.32-a0-673-g3729bd50f8 (webtiles) character file. Game seed: 9894587716347508194 21 hgbash the Conjurer (level 2, -3/20 HPs) Began as a Coglin Conjurer on Mar 10, 2024. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:09 (1392 turns). hgbash the Conjurer (Coglin Conjurer) Turns: 1392, Time: 00:07:10 Health: -3/20 AC: 2 Str: 7 XL: 2 Next: 83% Magic: 0/4 EV: 12 Int: 17 God: Gold: 101 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . d - staff of alchemy {Cihuaton} rCold . . . e - +0 whip {Septima} rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons e - a +0 whip (offhand) {Septima} m - a +0 dagger r - a +0 spear Missiles h - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) Magical Staves d - a staff of alchemy (weapon) {Cihuaton} Talismans c - a flux talisman Scrolls g - 2 scrolls of identify {unknown} l - a scroll of brand weapon {unknown} o - 2 scrolls of immolation {unknown} p - 2 scrolls of fog {unknown} q - a scroll of enchant weapon {unknown} Potions b - a potion of magic f - 4 potions of curing {unknown} i - a potion of heal wounds {unknown} j - 2 potions of attraction {unknown} k - a potion of brilliance {unknown} n - a potion of enlightenment {unknown} Skills: + Level 0.4 Fighting + Level 0.3 Maces & Flails + Level 0.0(0.2) Staves + Level 1.8 Dodging + Level 1.8 Stealth - Level 0.4 Unarmed Combat * Level 1.9 Spellcasting * Level 3.7 Conjurations + Level 0.0 Alchemy + Level 0.0 Evocations * Level 0.5 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 21% 1 Call Canine Familiar Summ 1% N/A 52% 3 Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 65% 4 Summon Blazeheart Golem Fire/Summ 1% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A ribbon worm comes into view. The ribbon worm barely misses you. You hit the ribbon worm with your +0 whip. The ribbon worm is lightly wounded. You barely miss the ribbon worm with your staff of alchemy. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You hit the ribbon worm but do no damage. x2 The ribbon worm closely misses you. You barely miss the ribbon worm with your +0 whip. You hit the ribbon worm but do no damage. The ribbon worm bites you! You barely miss the ribbon worm with your +0 whip. You hit the ribbon worm but do no damage. The ribbon worm barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (92% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm bites you! The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm barely misses you. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. Without enough magic to sustain it, your searing ray dissipates. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm with your +0 whip. The ribbon worm is severely wounded. You hit the ribbon worm with your staff of alchemy. The ribbon worm bites you. You die... #+# #.# #.# ##.## ##...## #....w# #..@# #######.###.# ...........# #######.###.# #.# #.# ######### #.# #.......# #.# #.#.##..# #.# You could see a ribbon worm (catching breath). Vanquished Creatures 2 endoplasms (D:1) 4 giant cockroaches 2 goblins 2 hobgoblins (D:1) 2 jackals (D:2) A frilled lizard (D:2) 2 kobolds (D:1) 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 330 | D:1 | Reached XP level 2. HP: 17/19 MP: 4/4 333 | D:1 | Learned a level 2 spell: Searing Ray 1392 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring, roderic_serpentine_path, minmay_misc_feat_rows, chequers_jeans, minmay_tromino_mix6 D:2: layout_loops_corners Action || total ---------------------------++------- Melee: Staff || 42 Whip || 44 Unarmed || 2 Cast: Magic Dart || 7 Searing Ray || 2 Stab: Sleeping || 3 Armour: Robe || 25 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1399 | 1367 | 32 | 0 | 984 | 2 | 699.5 | Dungeon | 1399 | 1367 | 32 | 0 | 984 | 2 | 699.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts D:2: 485 daAuts