Dungeon Crawl Stone Soup version 0.32-a0-872-g59262bdc9b (webtiles) character file. Game seed: 2977365723924387320 59 hgbash the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on Mar 31, 2024. Slain by Sigmund ... wielding a +1 scythe of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:24 (1144 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 1144, Time: 00:04:25 Health: -3/27 AC: 1 Str: 8 XL: 4 Next: 3% Magic: 1/7 EV: 12 Int: 20 God: Gold: 53 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +0 short sword Magical Staves m - a staff of cold Scrolls c - a scroll of vulnerability {unknown} f - a scroll of immolation {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of enchant weapon {unknown} Potions d - 3 potions of curing {unknown} e - 3 potions of magic g - a potion of haste {unknown} h - 2 potions of might {unknown} i - 2 potions of invisibility {unknown} j - a potion of enlightenment {unknown} n - a potion of resistance {unknown} o - a potion of heal wounds {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Axes + Level 2.2 Dodging * Level 3.7 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 5% 3d7 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Terence shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. The searing ray hits Terence. Terence is lightly wounded. A puff of flame appears from out of thin air! The puff of flame misses you. The searing ray hits something. You finish channelling your searing ray. The goblin shouts! Something hits you. Something hits you. Terence attacks as he pursues you! Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence says, "You're history." Terence hits you with a +0 flail! Without enough magic to sustain it, your searing ray dissipates. Something hits you. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Something hits you! You die... ###### ### #....# ##### # .. #.##.##..[@.. #.#.##@#.......... ## #....#@#.......>.. #. #.###..#.#.......... #. #..g?..g......[..... #. #..########.##...... #. #######......... ###. #.....#.######## #... #.....#....# #.## #.....#....# #..< You could see Terence and a goblin. Vanquished Creatures A sleepcap (D:2) An adder (D:2) 3 ball pythons (D:1) 4 bats An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 quokkas (D:1) 2 frilled lizards A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 201 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 266 | D:1 | Found a faded altar of an unknown god. 934 | D:2 | Reached XP level 3. HP: 6/22 MP: 2/6 1047 | D:2 | Reached XP level 4. HP: 26/27 MP: 3/7 1118 | D:2 | Noticed Sigmund 1118 | D:2 | Noticed Terence 1123 | D:2 | Learned a level 2 spell: Searing Ray 1128 | D:2 | Learned a level 4 spell: Fulminant Prism 1144 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, hellmonk_ecumenical_altar_crossroads, serial_corexii_hall, corexii_hall_statues_s, corexii_hall_statues_deadend D:2: minmay_spotlight, layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Fighting | | 0.8 Axes | | 0.8 Dodging | | 2.2 Spellcasting | | 2.5 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 34 | 1 || 35 Constrict | 13 | || 13 Tentacles | 9 | || 9 Cast: Magic Dart | 8 | || 8 Searing Ray | | 2 || 2 Stab: Sleeping | 8 | || 8 Armour: Skin | 24 | 5 || 29 Dodge: Dodged | 24 | 4 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1153 | 1007 | 146 | 0 | 807 | 2 | 576.5 | Dungeon | 1153 | 1007 | 146 | 0 | 807 | 2 | 576.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 933 daAuts D:2: 219 daAuts