Dungeon Crawl Stone Soup version 0.32-a0-1096-gd1626824a6 (webtiles) character file. Game seed: 13150011457929442702 34 hgbash the Conjurer (level 3, -4/22 HPs) Began as an Octopode Conjurer on May 8, 2024. Slain by an orc priest ... wielding a +0 short sword (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (982 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 982, Time: 00:04:18 Health: -4/22 AC: 1 Str: 6 XL: 3 Next: 31% Magic: 3/6 EV: 12 Int: 20 God: Gold: 23 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . f - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. You spent 36 gold pieces at shops. Inventory: Hand Weapons f - a +0 hand axe (weapon) i - a +0 dagger Armour j - a +0 tower shield Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Potions a - a potion of magic b - 2 potions of degeneration {unknown} d - a potion of brilliance {unknown} g - a potion of ambrosia {unknown} h - a potion of curing Skills: + Level 0.8 Fighting + Level 2.1 Dodging * Level 3.4 Stealth + Level 0.5 Unarmed Combat * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 10% 2d3 54% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Iskenderun's Battlesphe Conj 19% 2d7 58% 5 Fireball Conj/Fire 5% 3d5 87% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 =(! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a +0 whip of electrocution. There is a stone staircase leading up here. A bat comes into view. You barely miss the orc. Your grab misses the orc. The orc hits you with a +0 club. x2 You closely miss the orc. You grab the orc. You squeeze the orc. The orc is heavily wounded. You barely miss the bat. You constrict the orc. You kill the orc! The bat hits you. The bat barely misses you. The bat closely misses you. An orc priest and a ribbon worm come into view. The bat hits you. The ribbon worm moves out of view. Things that are here: a +0 club; an orc corpse You barely miss the bat. The orc shouts! The orc priest shouts! Your grab misses the bat. You hear a shout! The bat hits you. The bat barely misses you. You hit the bat. You kill the bat! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest looks encouraged for a moment. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 short sword (78% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray misses the orc priest. A quokka comes into view. The orc priest hits you with a +0 short sword. You die... ##### #...# # #.<.# .# #.@)# oo# #+#o#...# +...'w..+ #...#.ß.# +...+...+ #+#+# ..# ..# r# .# You could see a ribbon worm, an orc priest and a quokka (wandering). Vanquished Creatures 3 dart slugs (D:1) An orc (D:2) 2 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A bat (D:2) A frilled lizard (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 152 | D:1 | Found Kowon's Jewellery Emporium. 194 | D:1 | Reached XP level 2. HP: 8/17 MP: 5/5 197 | D:1 | Learned a level 2 spell: Searing Ray 608 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 615 | D:1 | Found Nuam's Distillery. 667 | D:1 | Bought a potion of curing for 36 gold pieces 727 | D:1 | Found Viv Sups's Weapon Boutique. 980 | D:2 | HP: 1/22 [orc priest/divine providence (17)] 982 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_loops_ring, serial_shops, shop_fountains, nicolae_shop_industrial_runoff, shop D:2: layout_rooms, serial_shops, shop, nicolae_elevator_lobby_plus Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Fighting | | 0.8 Dodging | | 2.1 Unarmed Combat | | 0.5 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 16 Tentacles || 15 Constrict || 13 Punch || 1 Hand axe || 22 Cast: Searing Ray || 6 Stab: Sleeping || 7 Armour: Skin || 21 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 987 | 945 | 42 | 0 | 721 | 2 | 493.5 | Dungeon | 987 | 945 | 42 | 0 | 721 | 2 | 493.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 968 daAuts D:2: 19 daAuts