Dungeon Crawl Stone Soup version 0.32-a0-1096-gd1626824a6 (webtiles) character file. Game seed: 9575124162993901039 25 hgbash the Conjurer (level 3, 0/22 HPs) Began as an Octopode Conjurer on May 9, 2024. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:04:15 (1570 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 1570, Time: 00:04:17 Health: 0/22 AC: 1 Str: 8 XL: 3 Next: 6% Magic: 4/6 EV: 12 Int: 20 God: Gold: 33 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +0 dagger Talismans e - a flux talisman Scrolls g - a scroll of identify {unknown} Potions c - a potion of mutation {unknown} d - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.1 Dodging * Level 3.2 Stealth + Level 0.5 Unarmed Combat * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Nothing appears to happen. The kobold completely misses you. The kobold hits you with a +0 short sword. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) The kobold hits you with a +0 short sword. The searing ray hits the kobold. The kobold is heavily wounded. The searing ray misses the bat. The searing ray hits the goblin! You kill the goblin! The searing ray hits the hobgoblin. You kill the hobgoblin! The kobold barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Without enough magic to sustain it, your searing ray dissipates. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (heavily wounded, 72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The bat hits you. You die... #.....####### #.........[.# #...........# ######......# #.##.### #g# ... #.# #### #b# ###########@# #...........# #.####################### #.# #........[........# #.# #.###############.# #.# #.# #.........# #.# #.# #.####..###### #)# #.# #.####........ #.#####.# #.....#.###### You could see a goblin and a bat. Vanquished Creatures 3 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins 2 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 kobolds (D:2) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 192 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 195 | D:1 | Learned a level 2 spell: Searing Ray 1568 | D:2 | Reached XP level 3. HP: 8/22 MP: 0/6 1569 | D:2 | HP: 1/22 [kobold/+0 short sword (4)] 1570 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_corners D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Fighting | | 0.9 Dodging | | 2.1 Unarmed Combat | | 0.5 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 20 Unarmed || 7 Constrict || 7 Tentacles || 7 Hand axe || 13 Cast: Searing Ray || 3 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 8 Armour: Skin || 28 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1575 | 1575 | 0 | 311 | 1032 | 2 | 787.5 | Dungeon | 1575 | 1575 | 0 | 311 | 1032 | 2 | 787.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1073 daAuts D:2: 501 daAuts