Dungeon Crawl Stone Soup version 0.32-a0-1209-g101ff301c8 (webtiles) character file. Game seed: 7191947878361202350 1 hgbash the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on May 19, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (75 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 75, Time: 00:00:21 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 3/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of noise {unknown} Potions a - a potion of magic Skills: + Level 0.0 Fighting + Level 2.0 Dodging * Level 2.7 Stealth + Level 0.0 Unarmed Combat * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, hgbash the Octopode Conjurer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a human skeleton and a gnoll skeleton. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. Found a gnoll skeleton. You open the large door. There is a large open door here. An endoplasm comes into view. Found a scroll labelled BIWNOG EZEARGH. The endoplasm quivers. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. You squeeze the endoplasm. You kill the endoplasm! HP restored. Found a stone staircase leading down. b - a scroll labelled BIWNOG EZEARGH An endoplasm comes into view. The endoplasm quivers. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm hits you. You completely miss the endoplasm. The endoplasm freezes you. You are frozen. You die... ..# #.# #.# #.# ## ##.# .. .># .# #J##.###.# #@.....#.# # #......#.# #.##......#.# #.........#.# ####.######.# #######.######.## ................# .........#.###''## .........#.##ß..ß## You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 75 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 5 Tentacles || 1 Armour: Skin || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 75 | 75 | 0 | 0 | 56 | 1 | 75.0 | Dungeon | 75 | 75 | 0 | 0 | 56 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 75 daAuts