Dungeon Crawl Stone Soup version 0.32-a0-1250-g5cf9a61fe5 (webtiles) character file. Game seed: 8043083994803392014 1119 hgbash the Sneak (level 8, -11/51 HPs) Began as an Octopode Conjurer on May 22, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (18 damage) ... on level 6 of the Dungeon on May 24, 2024. The game lasted 00:28:33 (6047 turns). hgbash the Sneak (Octopode Conjurer) Turns: 6047, Time: 00:28:34 Health: -11/51 AC: 1 Str: 8 XL: 8 Next: 34% Magic: 3/14 EV: 13 Int: 20 God: Gold: 200 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . a - +5 hand axe of Ezxooj {elec, rPois Dex+2} rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec . k - ring of see invisible rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 284 gold pieces. You spent 84 gold pieces at shops. Inventory: Hand Weapons a - the +5 hand axe of Ezxooj (weapon) {elec, rPois Dex+2} (You found it on level 5 of the Dungeon) Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. b - a +1 short sword of electrocution c - a +0 scythe g - a +0 dagger m - a +0 short sword x - a +2 whip of electrocution z - a +1 dagger of venom A - a +0 mace Missiles n - 13 poisoned darts (quivered) s - 6 atropa-tipped darts u - 6 curare-tipped darts Jewellery k - a ring of see invisible (left tentacle) Talismans y - a flux talisman Scrolls l - a scroll of vulnerability o - a scroll of torment r - 4 scrolls of teleportation Potions d - 4 potions of curing e - a potion of brilliance {unknown} f - 4 potions of heal wounds h - 2 potions of attraction i - 3 potions of lignification j - a potion of enlightenment {unknown} p - a potion of ambrosia {unknown} t - a potion of magic v - 3 potions of haste {unknown} w - 4 potions of mutation B - 2 potions of might {unknown} D - a potion of invisibility {unknown} Skills: + Level 2.6 Fighting + Level 0.3 Axes + Level 3.6 Dodging * Level 6.6 Stealth * Level 4.1 Spellcasting * Level 5.6 Conjurations * Level 3.2 Translocations * Level 2.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 d - Fulminant Prism Conj/Alch 10% 3d9 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 13% 1 Confusing Touch Hex 4% N/A 36% 3 Vampiric Draining Necr 4% 2d6 36% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Ozocubu's Refrigeration Ice 2% 4d7 100% 7 Discord Hex 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Sewer (visited) Temple: D:4-7 Altars: Cheibriados Kikubaaqudgha Shops: D:3 ? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin bites you but does no damage. The bullfrog closely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you. The bullfrog hits you! The ogre barely misses you. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The bullfrog completely misses you. The water moccasin closely misses you. The bullfrog barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you but does no damage. The bullfrog barely misses you. The ogre barely misses you. The searing ray hits the water moccasin. You kill the water moccasin! The bullfrog barely misses you. The bullfrog hits you. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 90% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The bullfrog completely misses you. The searing ray hits the ogre! The ogre is almost dead. The bullfrog closely misses you. The ogre hits you with a +0 giant spiked club!! You die... ############# ## ##.....#.....## #. #.@...........####. #.F.O...........#... #........>........#. #...............#... ####................... #.><................... #F...................... #...........#.....#..... ....###....#############. You could see an ogre and a bullfrog. Vanquished Creatures Sigmund (D:3) A water moccasin (D:6) A black bear (D:4) 4 kobold brigands (Sewer) 2 scorpions A bombardier beetle (D:4) 2 orc priests (D:5) 2 orc wizards 3 river rats (Sewer) 9 adders 4 dart slugs 4 ribbon worms 7 orcs 10 ball pythons 9 endoplasms 7 giant cockroaches 7 goblins 11 hobgoblins 9 jackals 7 kobolds 4 quokkas 3 bats 5 frilled lizards 8 rats 121 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 98 | D:1 | Reached skill level 3 in Stealth 101 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 651 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 1144 | D:2 | Learned a level 2 spell: Searing Ray 1335 | D:2 | Reached skill level 1 in Fighting 1335 | D:2 | Reached XP level 4. HP: 24/28 MP: 7/7 1363 | D:2 | Reached skill level 4 in Stealth 1540 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2129 | D:3 | Noticed Sigmund 2150 | D:3 | Killed Sigmund 2151 | D:3 | Reached skill level 1 in Translocations 2151 | D:3 | Reached XP level 5. HP: 30/33 MP: 2/9 2151 | D:3 | Reached XP level 6. HP: 34/38 MP: 2/10 2333 | D:3 | Reached skill level 5 in Stealth 2463 | D:3 | Found Lyxashrest's Magic Scroll Boutique. 2469 | D:3 | Bought a scroll of identify for 24 gold pieces 2469 | D:3 | Bought a scroll of teleportation for 36 gold pieces 2469 | D:3 | Bought a scroll of identify for 24 gold pieces 2758 | D:4 | Found a glowing drain. 2786 | D:4 | Learned a level 4 spell: Fulminant Prism 2806 | Sewer | Entered a sewer 3303 | Sewer | Reached skill level 5 in Conjurations 3303 | Sewer | Reached skill level 1 in Alchemy 3303 | Sewer | Reached XP level 7. HP: 2/44 MP: 12/12 3303 | Sewer | HP: 2/44 [poisoned by a kobold brigand (curare-tipped | dart)] 4087 | D:4 | Reached skill level 6 in Stealth 4673 | D:5 | Entered Level 5 of the Dungeon 4769 | D:5 | Identified the +5 hand axe of Ezxooj {elec, rPois Dex+2} 4847 | D:5 | Found a snail-covered altar of Cheibriados. 5022 | D:5 | Reached XP level 8. HP: 19/51 MP: 13/13 5793 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 5860 | D:6 | Noticed a yak 5860 | D:6 | Noticed a yak 6047 | D:6 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, hangedman_decor_diamond_cutter, nicolae_figureground_pulse D:2: minmay_skewed_foursquare, layout_basic, minmay_statues_item, minmay_pentomino_z4 D:3: layout_loops_ring, serial_shops, shop, uniq_sigmund D:4: layout_loops_cross, gup_sewer_entry_glass D:5: layout_basic, mainiacjoe_overflow_alcove_4 D:6: layout_rooms, nicolae_kikubaaqudgha_miasma_corner, columned_hall_lemuel D:7: layout_cave_pools, grunt_temple_overflow_diamond, minmay_temple_entry_arrows, kennysheep_cross_room, nicolae_figureground_sparkle Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 6 | 6.6 Fighting | 1 2 | 2.6 Spellcasting | 3 4 | 4.1 Translocations | 1 2 3 | 3.2 Dodging | 3 | 3.6 Conjurations | 5 | 5.6 Alchemy | 1 2 | 2.8 Axes | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 43 | | || 43 Constrict | 14 | 16 | 21 || 51 Tentacles | 11 | 16 | 21 || 48 Short sword | 10 | 22 | || 32 Halberd | | 50 | 78 || 128 Hand axe | | | 3 || 3 Cast: Magic Dart | 8 | 4 | || 12 Searing Ray | | 3 | 4 || 7 Use: Scroll | 2 | 2 | 8 || 12 Potion | | 1 | || 1 Stab: Sleeping | 7 | 18 | 18 || 43 Armour: Skin | 23 | 35 | 47 || 105 Dodge: Dodged | 29 | 38 | 60 || 127 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6112 | 5894 | 218 | 118 | 4527 | 8 | 764.0 | Dungeon | 4961 | 4743 | 218 | 118 | 3669 | 7 | 708.7 | Sewer | 1150 | 1150 | 0 | 0 | 858 | 1 | 1150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 1150 daAuts D:5: 1117 daAuts D:1: 1042 daAuts D:2: 870 daAuts D:3: 846 daAuts D:4: 820 daAuts D:6: 231 daAuts D:7: 32 daAuts