Dungeon Crawl Stone Soup version 0.32-a0-1605-gf4827b8d6a (webtiles) character file. Game seed: 7804939884460970849 0 hgbash the Vexing (level 1, 0/15 HPs) Began as a Barachi Hexslinger on June 30, 2024. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (15 turns). hgbash the Vexing(Barachi Hexslinger) Turns: 15, Time: 00:00:37 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 1 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: constricted, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: * Level 1.2 Fighting + Level 2.0 Ranged Weapons + Level 2.1 Dodging * Level 1.1 Spellcasting * Level 3.2 Hexes * Level 1.1 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You open the door. A ball python comes into view. The ball python hisses angrily. There is an open door here. You shoot a sling bullet. The sling bullet closely misses the ball python. The ball python bites you. The ball python completely misses you. The ball python closely misses you. The ball python barely misses you. You shoot a sling bullet. The sling bullet hits the ball python. The ball python is heavily wounded. The ball python misses you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You shoot a sling bullet. The sling bullet hits the ball python but does no damage. The ball python is heavily wounded. The ball python bites you. The ball python constricts you. You shoot a sling bullet. The sling bullet closely misses the ball python. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You shoot a sling bullet. The sling bullet closely misses the ball python. The ball python bites you. The ball python constricts you. You shoot a sling bullet. The sling bullet closely misses the ball python. The ball python bites you. The ball python constricts you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * You don't know any spells. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... #### ...### ..... ...#### ......# ###S..##.## #.@........ ###'#...##.## #..###### ###'#+ #<..# ###+# You could see a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 15 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_loops_cross, serial_shops, nicolae_shop_behind_doors, serial_glass, glass_columns_b, glass_columns_a, minmay_vboxes Action || total ---------------------------++------- Fire: Sling || 6 Armour: Robe || 18 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 7 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 7 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 18 daAuts