Dungeon Crawl Stone Soup version 0.32-a0-2093-gb660852781 (webtiles) character file. Game seed: 10594590006849427325 64 hgbash the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Aug 14, 2024. Slain by a scorpion (7 damage) ... on level 3 of the Dungeon. The game lasted 00:08:35 (1919 turns). hgbash the Conjurer(Octopode Conjurer) Turns: 1919, Time: 00:08:35 Health: 0/27 AC: 1 Str: 8 XL: 4 Next: 12% Magic: 0/7 EV: 12 Int: 20 God: Gold: 82 SH: 0 Dex: 16 Spells: 5/8 levels left rFire + + . b - +1 short sword rCold . . . (no shield) rNeg . . . c - +0 hat "Ehoymy" {rElec rF+ Stlth+} rPois . (no amulet) rElec + g - ring of wizardry rCorr . i - ring of protection from fire SInv . f - +6 ring of dexterity Will ..... (no ring) Stlth +++++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons b - a +1 short sword (weapon) d - a +2 dagger of speed Missiles a - 2 poisoned darts (quivered) Armour c - the +0 hat "Ehoymy" (worn) {rElec rF+ Stlth+} (You acquired it on level 2 of the Dungeon) rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Jewellery f - a +6 ring of dexterity (on tentacle) g - a ring of wizardry (left tentacle) i - a ring of protection from fire (right tentacle) Scrolls e - 2 scrolls of noise Potions h - a potion of enlightenment j - a potion of mutation {unknown} k - a potion of degeneration {unknown} Skills: + Level 0.9 Fighting + Level 2.3 Dodging * Level 3.7 Stealth + Level 0.8 Unarmed Combat * Level 2.5 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 24% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The scorpion barely misses you. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you! The scorpion misses you. The endoplasm hits you but does no damage. The scorpion completely misses you. The endoplasm closely misses you. The scorpion attacks as it pursues you! The scorpion stings you! The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion closely misses you. Without enough magic to sustain it, your searing ray dissipates. The scorpion barely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. The scorpion stings you! You die... #.....#..# .# #.....#..## .# #.....#... .# #........ # .# #....... .# ## #...... ..# #.....# ...# #+#.###....# #..Js@.....# #######.####...# #### #....##.################## ...# #.##.##................... ##.# #..#.##################### #.# ##.#....# #.# #.####.# #.######.# #.# #.#......# #.# You could see a scorpion and an endoplasm. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 5 orcs (D:2) 4 bats 5 endoplasms 5 giant cockroaches 6 goblins A hobgoblin (D:2) 2 quokkas 3 ball pythons 4 frilled lizards (D:1) 5 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 199 | D:1 | Reached XP level 2. HP: 10/17 MP: 5/5 202 | D:1 | Learned a level 2 spell: Searing Ray 681 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 867 | D:2 | Identified a scroll of acquirement 867 | D:2 | Acquired the +0 hat "Ehoymy" {rElec rF+ Stlth+} 1325 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1903 | D:3 | Noticed a scorpion 1919 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic D:2: layout_basic, corexii_shack, roderic_lattice_a, due_unseen_surprise D:3: layout_basic, serial_bayou_pond_d Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Fighting | | 0.9 Dodging | | 2.3 Unarmed Combat | | 0.8 Spellcasting | | 2.5 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 57 | 10 || 67 Tentacles | 11 | 1 || 12 Constrict | 8 | 3 || 11 Dagger | 7 | || 7 Cast: Magic Dart | 12 | 1 || 13 Searing Ray | 4 | 2 || 6 Use: Scroll | 7 | 1 || 8 Potion | 1 | || 1 Stab: Sleeping | 10 | || 10 Armour: Skin | 33 | 11 || 44 Dodge: Dodged | 55 | 17 || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1912 | 1851 | 61 | 46 | 1373 | 3 | 637.3 | Dungeon | 1912 | 1851 | 61 | 46 | 1373 | 3 | 637.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 858 daAuts D:2: 850 daAuts D:3: 203 daAuts