Dungeon Crawl Stone Soup version 0.33-a0-35-g516f9d4634 (webtiles) character file. Game seed: 9852920852901186792 4 hgbash the Conjurer (level 1, -2/10 HPs) Began as a Deep Elf Conjurer on Aug 29, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (122 turns). hgbash the Conjurer (Deep Elf Conjurer) Turns: 122, Time: 00:01:09 Health: -2/10 AC: 2 Str: 4 XL: 1 Next: 50% Magic: 4/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . e - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold Scrolls d - a scroll of revelation {unknown} Potions b - a potion of magic Skills: + Level 0.1 Short Blades + Level 2.4 Dodging * Level 2.5 Stealth * Level 3.1 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found 4 stones. A hobgoblin comes into view. The hobgoblin shouts! You hear a bark! The endoplasm quivers. Found 6 gold pieces. You see here a purple potion. You closely miss the hobgoblin. The hobgoblin hits you. A jackal comes into view. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 dagger. You can't go down here! You can't go up here! A jackal comes into view. The jackal barks! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... (.. ### #.. ..# #h[ #.# #..#h.##.# #...h!..# ######..# #..# #..########### #..J@.....>..# #.##########†# #..)....# #.# #.##.##.# #.# # #.# # #.# ..# #.# .## #.# . #.# .. ###.# You could see an endoplasm. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 122 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_loops_ring, minmay_tetromino_t2 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 3 Stab: Sleeping || 1 Armour: Robe || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 155 | 155 | 0 | 0 | 119 | 1 | 155.0 | Dungeon | 155 | 155 | 0 | 0 | 119 | 1 | 155.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 155 daAuts