Seeded DCSS version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 20240906 (custom seed) 71 hgbash the Conjurer (level 4, -6/27 HPs) Began as an Octopode Conjurer on Sept 6, 2024. Mangled by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:27 (1506 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 1506, Time: 00:07:28 Health: -6/27 AC: 1 Str: 8 XL: 4 Next: 24% Magic: 0/7 EV: 12 Int: 20 God: Gold: 97 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . a - +0 whip rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) b - a +0 short sword k - a +0 dagger Missiles c - 3 boomerangs Jewellery d - an amulet of regeneration Scrolls i - a scroll of identify l - a scroll of amnesia {unknown} n - a scroll of vulnerability Potions e - a potion of might g - a potion of degeneration {unknown} h - a potion of heal wounds j - a potion of brilliance m - 2 potions of enlightenment Skills: + Level 2.5 Dodging + Level 3.6 Stealth * Level 1.8 Unarmed Combat + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Fugue of the Fallen Necr 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Anguish Hex/Necr 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Crazy Yiuf is heavily wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You feel your power leaking away. Without enough magic to sustain it, your searing ray dissipates. Crazy Yiuf barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Crazy Yiuf hits you with a +2 quarterstaff of chaos. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +2 cloak (heavily wounded, 100% to hit) The magic dart hits Crazy Yiuf but does no damage. Crazy Yiuf is heavily wounded. Crazy Yiuf sings, "Trees, trees, trees, circus!" Crazy Yiuf barely misses you. Crazy Yiuf misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +2 cloak (heavily wounded, 81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Without enough magic to sustain it, your searing ray dissipates. Crazy Yiuf says, "Shower!" Crazy Yiuf barely misses you. You hit Crazy Yiuf. You grab Crazy Yiuf. Crazy Yiuf is severely wounded. You constrict Crazy Yiuf. Crazy Yiuf cries, "Paint! Spliff foot unthinkable." Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... #####.# #[# #.. #.....# #.###.. ##.###.# #..##[. #..# ### #..#### #.## #...### #.# #.....# #.##### **### #...... #...#.## ###..)# ####### #......####@g...# ** ##......#..##...# *, ##.#..#.###**### #. ######## #. ##### ## #...# ###.# #.###### #...<... You could see Crazy Yiuf. Vanquished Creatures Natasha (D:2) An adder (D:2) 3 ribbon worms (D:2) 3 ball pythons 2 giant cockroaches (D:2) 2 goblins 2 hobgoblins 6 jackals (D:1) A quokka (D:1) 3 bats A frilled lizard (D:2) 4 kobolds A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 120 | D:1 | Reached XP level 2. HP: 9/17 MP: 1/5 123 | D:1 | Learned a level 2 spell: Searing Ray 425 | D:1 | Reached skill level 1 in Unarmed Combat 662 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1208 | D:2 | Found a blossoming altar of Fedhas. 1287 | D:2 | Noticed Natasha 1295 | D:2 | Killed Natasha 1296 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/7 1492 | D:2 | Found a runed translucent door. 1493 | D:2 | Noticed Crazy Yiuf 1506 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms, minmay_misc_feat_square D:2: minmay_recursive_quarters, layout_loops_ring, basic_altar, uniq_crazy_yiuf_cottage, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.6 Unarmed Combat | 1 | 1.8 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Constrict | 12 | 2 || 14 Tentacles | 8 | || 8 Dagger | 4 | || 4 Whip | 19 | 2 || 21 Cast: Magic Dart | 7 | 1 || 8 Searing Ray | 9 | 3 || 12 Use: Scroll | 9 | || 9 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Skin | 17 | 4 || 21 Dodge: Dodged | 42 | 5 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1506 | 1497 | 9 | 72 | 1102 | 2 | 753.0 | Dungeon | 1506 | 1497 | 9 | 72 | 1102 | 2 | 753.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 920 daAuts D:1: 586 daAuts