Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 7189613515928159921 14 hgbash the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Nov 7, 2024. Slain by a kobold ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (460 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 460, Time: 00:01:29 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 45% Magic: 2/5 EV: 12 Int: 20 God: Gold: 35 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . f - +0 whip rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons d - a +0 club f - a +0 whip (weapon) g - a +0 dagger Scrolls e - 2 scrolls of identify {unknown} Potions a - a potion of magic b - a potion of resistance {unknown} c - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging * Level 3.1 Stealth + Level 0.3 Unarmed Combat * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You closely miss the jackal. You grab the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal barely misses you. You hit the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, constricted by you, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. You constrict the jackal. You kill the jackal! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. You kill the kobold! The kobold throws a stone. The stone misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) The magic dart hits the kobold but does no damage. The kobold throws a stone. The stone barely misses you. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 dagger; a jackal corpse; a jackal corpse g - a +0 dagger The kobold hits you with a +0 dagger. You die... .#≈≈### .#≈≈## ..≈≈.###### ..≈≈......###### ..~~~..#.......# ~.~~~..#.......# .~~≈..~#.......# ..~~.~.#.......######### ..~~..~.......JK@.....># ~~~.~~~.......B#######.# ~.~≈~.~........# ~~~~.~~........# ..≈~.~.######### ~.≈~.... #~≈~~~## #~≈≈.. #.≈≈.. You could see an endoplasm, a giant cockroach and a kobold. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 244 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 460 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_b, chequers_serial_rivers_room_a, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, feat_on_display Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.1 Unarmed Combat | | 0.3 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Club || 6 Unarmed || 4 Constrict || 6 Tentacles || 4 Whip || 8 Cast: Magic Dart || 6 Stab: Sleeping || 4 Armour: Skin || 16 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 461 | 461 | 0 | 0 | 354 | 1 | 461.0 | Dungeon | 461 | 461 | 0 | 0 | 354 | 1 | 461.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 461 daAuts