Dungeon Crawl Stone Soup version 0.33-a0-636-g92776e1539 (webtiles) character file. Game seed: 16464153954358723301 62 hgbash the Conjurer (level 4, -7/27 HPs) Began as an Octopode Conjurer on Jan 3, 2025. Mangled by a scorpion (8 damage) ... on level 3 of the Dungeon. The game lasted 00:13:18 (1698 turns). hgbash the Conjurer (Octopode Conjurer) Turns: 1698, Time: 00:13:18 Health: -7/27 AC: 1 Str: 6 XL: 4 Next: 8% Magic: 1/7 EV: 12 Int: 22 God: Gold: 87 SH: 0 Dex: 10 Spells: 3/7 levels left rFire . . . b - +1 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-7 -> -11) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons a - a +1 dagger of freezing b - a +1 short sword (weapon) i - a +0 club Missiles c - 6 boomerangs (quivered) j - 2 poisoned darts Potions d - a potion of enlightenment {unknown} e - a potion of mutation {unknown} f - a potion of magic Skills: + Level 0.8 Fighting + Level 2.3 Dodging * Level 3.4 Stealth * Level 1.4 Unarmed Combat * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Shock Conj/Air 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Airstrike Air 1% 2d(1-17) 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You see here a +0 dagger. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion misses you. Without enough magic to sustain it, your Searing Ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you! You die... ......# ......# ......+ ......# ....... ....... ###)...... #@s....... ###....... ....... ....... ....... ####### You could see a scorpion. Vanquished Creatures 2 adders (D:2) 2 bats 5 endoplasms 2 giant cockroaches (D:1) 7 goblins A hobgoblin (D:2) 2 jackals (D:1) 7 kobolds 4 quokkas A ball python (D:2) A frilled lizard (D:2) 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 275 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 872 | D:2 | Found a faded altar of an unknown god. 878 | D:2 | Reached XP level 3. HP: 22/22 MP: 6/6 881 | D:2 | Learned a level 2 spell: Searing Ray 883 | D:2 | Learned a level 1 spell: Shock 937 | D:2 | Reached skill level 1 in Unarmed Combat 1360 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1686 | D:3 | Noticed a scorpion 1698 | D:3 | HP: 1/27 [poisoned by a scorpion] 1698 | D:3 | Mangled by a scorpion Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_cross D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, roderic_nine_men_s_morris D:3: layout_basic, hex_medium, minmay_stone_trees_medium, minmay_stone_trees_small, st_stairs_14 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Unarmed Combat | 1 | 1.4 Fighting | | 0.8 Dodging | | 2.3 Spellcasting | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 55 | 6 || 61 Club | 4 | || 4 Constrict | 15 | || 15 Tentacles | 9 | || 9 Short sword | | 2 || 2 Cast: Magic Dart | 3 | 3 || 6 Shock | | 2 || 2 Searing Ray | | 1 || 1 Use: Scroll | 3 | 1 || 4 Stab: Sleeping | 14 | || 14 Armour: Skin | 19 | 10 || 29 Dodge: Dodged | 19 | 3 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1697 | 1591 | 106 | 100 | 1128 | 3 | 565.7 | Dungeon | 1697 | 1591 | 106 | 100 | 1128 | 3 | 565.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 953 daAuts D:1: 727 daAuts D:3: 16 daAuts