Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 607397579446951717 (custom seed) 168 hgbash the Magician (level 5, 0/38 HPs) Began as a Djinni Conjurer on Jan 22, 2025. Slain by a phantom (6 damage) ... on level 4 of the Dungeon. The game lasted 00:22:34 (2974 turns). hgbash the Magician (Djinni Conjurer) Turns: 2974, Time: 00:22:34 Health: 0/38 AC: 2 Str: 8 XL: 5 Next: 77% Gold: 239 EV: 12 Int: 19 God: SH: 0 Dex: 18 rFire + + . a - +1 flail rCold x . . (no shield) rNeg . . . e - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of wizardry HPRegen 0.26/turn i - +6 ring of dexterity %: wizardry (x1), infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 239 gold pieces. Inventory: Hand Weapons a - a +1 flail (weapon) b - a +0 short sword g - a +1 dagger of speed Armour e - a +0 robe (worn) Jewellery h - a ring of wizardry (left hand) i - a +6 ring of dexterity (right hand) k - a ring of wizardry m - the ring "Wips" {rCorr Str+5} (You found it on level 3 of the Dungeon) [ring of resist corrosion] Str+5: It affects your strength (+5). rCorr: It protects you from acid and corrosion. Wands j - a wand of digging (4) Scrolls c - a scroll of blinking d - 2 scrolls of identify Potions f - a potion of heal wounds l - a potion of berserk rage Skills: + Level 1.9 Fighting + Level 3.2 Dodging + Level 2.5 Stealth - Level 1.8 Unarmed Combat * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 38% 2d10 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Scorch Fire 38% 2d6 1% 2 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 11% 4 e - Fulminant Prism Conj/Alch 9% 3d7 11% 4 f - Magic Dart Conj 76% 1d6 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Elyvilon Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The phantom is lightly damaged. You miss the phantom. The phantom is lightly damaged. The phantom closely misses you. You barely miss the phantom. The phantom is lightly damaged. The phantom hits you! The phantom closely misses you. You hit the phantom. The phantom is moderately damaged. The phantom hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (moderately damaged, 69% to hit) The searing ray hits the phantom. The phantom is moderately damaged. (Press . to maintain the ray.) The phantom closely misses you. The searing ray hits the phantom. The phantom is heavily damaged. The phantom hits you. The searing ray misses the phantom. The phantom barely misses you. The searing ray hits the phantom! The phantom is severely damaged. You finish channelling your searing ray. The phantom hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 69% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. Okay, then. The phantom hits you. You die... #.... ..# #.....# # ###.... #.# #.....# # ....... #.# #.....# # #.?.########.###.....### #.§..[...#.#.......... ##......(.#'#.##'###### #.............##....... #.............##.###### #.....@.......##.# ##.....W......##.# #........#+#.##.# #.....)..# #.##.# #........# #.##.# ..######### #.# ##. # # # #.# #.# You could see a phantom. Vanquished Creatures 2 bombardier beetles A hound skeleton (D:3) A hound zombie (D:3) 2 adders (D:2) 3 adder zombies (D:3) An adder skeleton (D:3) A ribbon worm (D:2) A giant cockroach (D:1) 5 goblins 7 hobgoblins 2 jackals (D:2) 4 kobolds 2 ball pythons 11 bats 2 giant cockroach zombies (D:3) 6 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hgbash the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hgbash set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 751 | D:2 | Reached XP level 3. HP: 12/26 MP: 0/0 751 | D:2 | Learned a level 1 spell: Sandblast 818 | D:2 | Reached skill level 1 in Fighting 818 | D:2 | Reached skill level 1 in Unarmed Combat 1014 | D:2 | You are sucked into a shaft and drop 2 floors! 1201 | D:3 | Found a white marble altar of Elyvilon. 1349 | D:3 | Reached XP level 4. HP: 31/32 MP: 0/0 1394 | D:3 | Identified the ring "Wips" {rCorr Str+5} 1665 | D:2 | Found Entug's Armour Shoppe. 2446 | D:3 | Reached XP level 5. HP: 31/38 MP: 0/0 2446 | D:3 | Learned a level 2 spell: Scorch 2655 | D:3 | Found a broken altar of Ashenzari. 2963 | D:4 | Noticed a phantom 2974 | D:4 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_rooms D:2: layout_loops_ring, serial_shops, shop_coins, amethyst_killhole, minmay_door_square D:3: layout_loops_corners, overflow_temple_1_default, mainiacjoe_overflow_concentric_impassable, serial_undead, serial_undead_a, serial_undead_d, serial_undead_a, serial_undead_e, serial_undead_e, serial_undead_f, serial_undead_e D:4: layout_basic, minmay_misc_feat_hallway, minmay_misc_feat_cross, hellmonk_no_cap Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.9 Stealth | 2 | 2.5 Unarmed Combat | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 12 | 35 || 47 Short sword | 56 | 26 || 82 Cast: Magic Dart | 4 | 9 || 13 Searing Ray | 8 | 9 || 17 Sandblast | | 3 || 3 Iskenderun's Myst | | 1 || 1 Use: Scroll | 1 | 8 || 9 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 55 | 59 || 114 Dodge: Dodged | 46 | 76 || 122